Skill points removable

you are able to remove skill points but whats bug me is that you cant get the points back that you remove.

like when you change your mastery you can remove points all the time as you want

I believe they’ve done this to stop people from creating hot swappable Bossing & Echo builds.

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I have heard this too. If that is their mission, they have completely failed… let me explain…

Skill respec, even a full respec, at high levels takes almost no time. Skills re-level so fast that respec currently takes less than a minute playing in any echo to respec any number of skills. Therefore, if a player wants to hot swap his build for a boss fight or whatever, he can readily and easily do this right now.

However at low level, this loss of points is very punishing and take hours to get back depending on level. This stifles build experimentation when a player is levelling, exactly when they most want to experiment and just have fun trying stuff and finding combos.

So the current mechanism is not only completely failing to prevent the very behaviour the devs are trying to prevent, but as a knock-on effect it also heavily punishes low levels who are just wanting to have fun trying out skills. This will surely put off new players to the game as it feels like loss of progression and leaves a very bad taste.

My suggestion is this… when a player respecs out a skill and then back in, the number of skill points they have is immediately set to

min (10, <the highest level they’ve ever had in that skill with the current char>)

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Yes & no. Yes it does take longer at lower levels (though this will be partially mitigated by lower-than-expected skills levelling faster than ā€œon levelā€ skills), and it certainly feels bad, though I’m of the opinion (as I’m sure you know) that the power of low level skill points (ie, the ones adjacent or close to the start) are also fairly low so you’re not really missing out on much power, certainly compared to how much you’d be missing out on if you didn’t upgrade your weapon as you cross the threshold for a new base.

It’s the ā€œheavilyā€ that I disagree with the most. On my Runemaster I despec’d a skill by mistake (Fire Claw I think, the skill I was going to build around). I didn’t really notice, nor did I feel ā€œheavilyā€ punished (for my own stupidity of pressing the wrong button when I should generally know what I’m doing).

Heh I know that all too well, and of course I will throw back my usual response…

The complaint is not about power. The campaign is so easy that skill points verge on irrelevant for most of it, I agree with you on that. The complaint is about

  1. FUN. Build experimentation is FUN and should be encouraged. This mechanic stifles the fun and discourages experimentation.

  2. Feels like loss of progression, and loss of progression NEVER feels good, especially to a new player finding his way in a new game. I was level 10 in this skill and now I am level 3 just because I despeced it for 5 mins to try some build experiment?

At the end of day the thing I hate most is the claim I keep hearing that this mechanic’s purpose is to prevent build hot-swapping before a boss (or whatever). Yet at level 100 I can do a full respec of all of my skills in less than 1 minute. So the mechanic abjectly fails in its claimed purpose. Yet low level players have to suffer it at the early point of the game where build swapping is not only harmless but should be embraced and encouraged. This is simply CRAZY.

I am many thousands of hours into this game now so I am very committed to sticking with it; I think it is the best ARPG available right now. But if I put on the hat of a new player starting today I think the first time I de-speced a skill and then found all my hard-earned points gone, I’d quit right there and go back to D4.

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