1. Fireball
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When the Fireball is a non-channeled skill and gains the Lightning tag from the Plasma Ball node. The Fireball can be affected by the “lightning skill % shock chance on hit” effect as normal. ( This should be expected )
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When the Fireball is a channeled skill and gains the Lightning Tag from the Plasma Ball node. The Fireball cannot be affected by any “lightning skill % shock chance on hit” effect.
( This should be a bug )
[Last Epoch] Live 0.8.5F bug Fireball ailment chance disabled 1 - YouTube -
When Fireball is a non-channeled skill and gains the Lightning tag from the Plasma Ball node, and gets 2 points of the Fire Spray node and 10 points of the Dragon Breath passive. After using another Lightning skill once, using Fireball once will applies 4 stacks shock (4 Fireball hits) because of the 100% chance of Lightning from the Dragon Breath passive. ( This should be expected )
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When Fireball is a non-channeled skill and gains the Lightning tag from the Plasma Ball node, and gets 2 points of the Fire Spray node and 10 points of the Dragon Breath passive. directly using Fireball once will only applies 3 stacks shock (4 Fireball hits), it looks like the first fireball triggered the Dragon Breath, then the next three fireballs were affected by the Dragon Breath applying 3 stacks shock. ( Is this expected ? )
[Last Epoch] Live 0.8.5F bug Fireball ailment chance disabled 2 - YouTube
2. Elemental Nova
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When Nova is a non-channeled skill and 3 elemental type nova are activated, any ailment chance node in its skill tree will work normally. ( This should be expected )
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When Nova is a channeled skill and 3 elemental type nova are activated, the ailments chance from Elemental Tranquillity node in its skill tree and the Dragon Breath passive will be invalidated, while the ailments chance from most other sources will still be valid, including the passive (except for Dragon Breath), item affixes, Glyphs of Winter and Immolation node in Nova’s skill tree. ( This should be a bug )
[Last Epoch] Live 0.8.5F bug Nova ailment chance disabled 1 - YouTube -
When Nova is a channeled skill and 3 elemental type nova are activated and not full 10 points of Dragon Breath (i dont know why, but it does effect when it is 8/9 points). If you wear a " +% shock/ignite chance to Lightning/Fire skill " equipment (must be of a limited skill type, global ones are not valid) and channel the skill once, all subsequent channeled nova will trigger/be affected by the Dragon’s Breath effect even if you take the equipment off. ( This should be a bug )
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Switching equipment only “activates” the ability of the channeled nova to trigger Dragon Breath, it doesn’t create a snapshot-like effect.
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Idols with the " +% shock/ignite chance to Lightning/Fire skill " suffix can also “activate” the nova’s ability to trigger Dragon’s Breath, but it is very easy to fail. If you use unique equipment with a high ailments chance, you will have a high chance of success to “activates” the ability of the channeled nova to trigger Dragon Breath.
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I’m pretty sure I had activated the chill chance to channeled Nova from Dragon Breath but couldn’t reproduce it again (I forget how I did it)
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The “activation” effect mentioned above will expire when you log out of your current characte, but not when you switch areas.
[Last Epoch] Live 0.8.5F bug Nova ailment chance disabled 2 - YouTube
3. Dragon Breath
- Judging from the performance of the synergistic effects of channeled Fireball/Nova and Dragon Breath, the chance bonus of Dragon’s Breath should take effect when the channeled skill is used and before the snapshot is formed. This means that, absent the bug, I could always use channeling once Nova to get the 3 ailments chance bonus. Instead of having to channel a Nova briefly, terminate the first channel and then channel another Nova to get the correct snapshot. ( Is this expected ? )