Skill: Erasing Strike. Talant Void Cleave: Obliterator. Item: Gambler’s Fallacy.
Issue: After using Void Cleave, Obliterator’s talent does not always guarantee a critical chance.
Cause: Casting Void Cleave while Gambler’s Fallacy inflicts a critical hit followed by a 50% critical chance debuff. Apparently, the Obliterator talent code has a condition: add 100% critical chance for Erasing Strike once if Void Cleave is used. In the presence of the debuff from Gambler’s Fallacy, this statement works according to the algorithm - 50% chance to inflict critical damage. Epri results in an Obliterator talent job description error (each subsequent attack is a critical chance).
Possible solution: In the condition of the talent, make an amendment - change the condition of 100% crit chance to 1000% or to the maximum allowable value. After making this correction, the debuff that reduces the chance of a critical attack will not be able to affect the work of the talent, but the debuffs that turn off the critical chance will continue to work, provided that the critical strike chance multiplied by 0 (crit chance x 0 = 0) is entered in the description of the debuff.
The second solution to the problem: Rewrite the description of Obliterator - indicate not always critical chance, but increases by 100% critical chance.
P.S. I hope the information was useful for developers. If there are separate channels for communication with game developers or mail where you can write your suggestions and wishes, I will be happy to help in the development of this project.