TLDR: Please update skill tree nodes to match conversion where appropriate.
Before i start i did notice in patch notes there’s a way to zero out any non applicable values, i have no idea if this applies to this. Just saying if that is what I’m asking for my bad on not knowing.
So what i would like is when you convert a skills original damage to an alternative, either from skill tree node or item(cold flask for example). Is for the skill tree nodes wording to update and state for example go from 4% inc phy to 4% inc cold. OR ailments chance to apply or penetration basically the UI would let u know that its now (cold related 4 example).
The reason i ask for this is simply “clarity”, atm there is “constant” reoccuring confusion when (you conver skill “x” to “y”) toward ok which nodes actualy apply or convert now.
P.S. If this sound like a great idea and you want to do it but its a programming nightmare u wish i didnt mention …SRY
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P.P.S. If the text in skill tree node UI changed to a matching colour text or coloured text outline higlight to match the dmg type. I (ideally atm) wouldnt complain.