I would like to see if possible an indicator added to skill tree nodes that shows if a skill node applies or is converted to a damage type outside of intended type.
I’ll try and use a “simple” and “clear” example.
Starting with a LICH mastery.
Take the FLAY skill
In this situation the FLAY skill tree node FROSTBLIGHT has a point allocated in it.
This is where suggestion comes in nodes that are affected by FROSTBLIGHT would gain a symbol at bottom of node description. For simplicity let’s use a blue snowflake.
After FROSTBLIGHT is allocated in FLAY the skill tree node BLOODSOAKED BLADE would be given a snowflake. This would ideally mean that melee cold flat now turns into spell cold flat. (I use this example as if you haven’t asked and are in doubt you may not know if it applies without testing).
For nodes that don’t change no symbol would be added and would imply that the added bonus does not convert to cold related stats.
For example FLAY skill tree node HEMORRHAGE after FROSTBLIGHT is allocated it would not get a snow flake. Indicating the bleed chance does not convert to cold related stats (frostbite)
The point of suggesting this is for player to have clarity on understanding skills and damage conversions.
Why it’s important at least to me is to ideally prevent player confusion and ideally prevent complaints and player dissatisfaction.