Since you sold out for 96M, can you start fixing stuff now?

Let’s start with hiring a new animation team, that walking on water look & feel has to go.

Anyone else have any idea on where they can spend the 96M?

Finishing campaign.

Fixing their UI

Fixing MG properly with price checking, deep-seated full-scale rework of the access limitation system (the ranks) and checking if those things actually work with a properly educated economic specialist instead of dimpling around without a single clue in that area.

Balancing checks, full-scale.

Rework of the progression system from start to end as itemization is problematic after the campaign.

Balance rework of the campaign itself as the old and new parts clash heavily.

Implementing initially promised variety of end-game systems rather then solely having echos, variety is king.

Re-work of the dungeons without being as lazy as simply skipping them or throwing loot pinatas (the loot lizards) inside.

Rebalance of the Arena rewards to provide exclusive things only seen there, to provide a difference compared to echos and not simply being a waste of time or a - very boring - limit-check for your skills and build.

There’s a lot more but that is already beyond the 96 mil capacity anyway. Not that this money actually goes into the game… this is a payout to own the game… so the people which had the shares formerly investing that money would be utter idiots to do so now.

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Reading another forums posting by [mcswayer] " Was watching [Steelmage’s video] earlier and I can’t remember the timestamp, but if you’re one of the people that hate the “floatiness” of LE (which I am), in settings → general → at the bottom there’s “camera smoothing”, which defaults to normal. Try setting it to off or low, it improves the “floatiness” by a lot; at least I can notice the difference and I think it’s much better." Maybe helps? 1k hours here, never bothered me tbh.

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Agreed. And don’t forget their poor “quality assurance”.

Not blaming individual team members (as it is usually the fault of the structure or systems around them), but something needs to improve as something in their QA workflow or team is clearly not working.

Bugs that have been around since launch, item-destroying bugs that haven’t been addressed or acknowledged months later, hotfixes of patches, etc. etc.

All the while spending resources upgrading to Unity 6 and selling out to Krafton.

At least now we know where their time went. They’d rather make bank than address what the players are telling them.

Glad I bailed at the start of Season 2.

I mever quite get why people think that cash used to acquire a company goes anywhere other than the shareholders. If they then used that cash to invest in the company that would require either it being a loan (with interest or being converted to shares or both) or new shares to go to the old shareholders which would dilute the holdings of the new shareholders & potentially take them below the 51% required for control.

Like the uniques that the arena champions provide?

Coders who would be fixing bugs don’t spend time talking to potential investors, that’s what the senior management do (CEO, CFO, etc) & they tend not to spend time fixing bugs. It’s not like they had the entire company sitting round a table with all of the potential investors.

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More like a completely unique type of Affix or overall item category.
Substantial, not neglecible.

Unreal Engine 5 maybe? lol

For an eventual LE2? Maybe. For LE? Not a chance. Not unless you want them to stop developing for a whole year just to work on the conversion.
Doesn’t seem worth it.

Depends if they want to use it for the console versions or not

Oh, like the champion affixes? That kind of “substantial not negligible”? Or the entirely negligible uniques locked behind Abby/Uberroth? I’m pretty sure nobody would be bothered using them…

You know full well what I think about the way those Affixes are implemented. You don’t need to nudge like this hence.
You can drop em as shards.
You can have a crafting bench appear which allows putting those onto a existing item.
You can gather materials which allows you to pay to craft one of the whole category with it.

Tons of options there.

And the uniques of the Arena bosses are neglicible… because basically nobody uses em. So that content is hence not used.
It’s not like the Uberroth rewards which are basically a guaranteed upgrade for a large percentile of the whole playerbase simply because they are made to be BiS quite a lot. For Uberroth the difficulty level in comparison to the game as a whole is the issue, not the rewards.

Edit:

I’ll point towards PoE again here.

We got ages old content (Labyrinth) which is annoying… but it provides a guaranteed reasonable outcome. Which is experience or quality for a gem or making one into a alternative version. The last is important as that’s basically always needed, especially when you wanna go the whole route to 21/23 gems.

Delve the same. The uniques became phased out mostly, but the core drops aren’t. They have a duality ongoing there. Bases with specific Affixes on them… which are 99,9% garbage like CHampion Affixes. But since 3.25 solved since you can now use those bases and combine em with a good base in hopes of retaining that Affix specifically. So garbage becomes gold.
The second is the Fossils, which are a reductionistic crafting mechanic that massively influences RNG, hence always viable and always in need.

There those things work because they are set up with a long-term thought process in mind. One part breaks? Another is still viable and allows to fix the other gradually… content doesn’t become ‘worthless’.

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A significant part of that amount likely went to the former owner of EHG, who will likely soon leave the company and retire with his golden parachute.

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More loot filter options.

Guaranteed now that he sees the backlash over selling out, he’s gone by end of the year. And will make up some reason as to why he has to go, and the bootlickers will defend him.

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