Sigils of Hope

I know this is a long standing topic, but I read about it and it’s been unchanged for almost a year now, so I decided to add on to the feedback about it.

The way the skill works right now makes the flow of combat completely jagged: kill a pack - refresh a sigil - kill a pack - refresh a sigil…

There are also issues of missing information: we do not know when our sigils will drop, only the last one, so we are forced into blindly refreshing them. Which in turn drains a lot of our mana.

Each cast also requires an animation, since the skill is not instant, which makes playing a class that has no targetless movement skill ever more aggravating.

Yeah, Sigils of Hope could do with a rework (& not just the damage side of it).

Apart from Shield Rush.

Right, but it cannot be used while dual wielding.

It actually can, with the Node, that allows you to use it without Shield.

It should be able to if you take the node that removes the shield requirement (if you go down then right).

I didn’t know that, thanks.

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