Im playing around with the sigils of hope atm, and have a small change that could make it feel alot more smooth to play with, the node: Last wish - granting 6% chance on kill to get a sigil, if that could take two points to 12% on kill or 6% chance on hit, would make it abit easier to maintain, atm its hardly never up when you need it, hope this is something you could consider
At the moment I stay away from Sigils of Nope because it’s extremely annoying to maintain the stacks.
I really hope they increase the on-kill chance to something like 15-20%. Also would be nice if it also adds on-hit chance against rares and bosses. Also would be nice if refreshing the sigil will refresh all stacks, not just one.
I’m also playing with sigils and I think that a change like that would help a lot, chance gain a stack on hit would also be nice
10/10 agreed. Double the chance, or add chance to gain one stack on hit with boss/rare monsters should be fine. There is a instant cast node, but the added mana cost and useless prerequisitions are also annoying.
The doubble nerf for SoH was maybe a bit much. It would be nice if they go back to increasing the stack duration instead having a timer for each one.
Sigils of Hope is really good, but god, its extremely annoying to maintain the stacks, agree with @Callizer, kinda of “momentum break”.
Agree with you guys, good suggestions.
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