Shuriken Bug When Using Blade Shield

As you can see if you’re not aiming at the target you cannot hit them even if you’re standing on top of them

This makes using blade shield feel very awful

Also when you stand on top of the target like “inside” the dummy you cannot hit it unless you make your character “face” the dummy

I hope this is not intended

Still happening after patch btw

I’m not sure this is a bug per se, you can clearly see that the Shurikens have a specific orbital radius & the target needs to intersect that radius to be hit. They could tweak it by increasing the hit box of the shuriken but I’m not sure how much of an issue this would be out in the world when mobs are moving about compared to being static on the dummy.

The dummy hitbox isn’t that accurate and can look odd when trying to hit with certain abilities, it’s not always the best for testing. Shurikens themselves are very small and their hitbox matches their size. I am not sure if this is something we will adjust in the future.

Thanks.

I don’t think it has much to do with the hit box because I’m not moving and neither is the dummy

The point is that it could not hit the target till I made my character face the direction of the target which I clearly demonstrated on video

If it was just hitbox then me facing my character to the left should have still not hit the dummy

If that was the case then I would know its not an issue and its just that the hitbox cannot hit the dummy from that position

However, that’s not the case as without moving my character I actually am able to hit that target

You can also clearly see the ring of shurikens never moves from its current position in the video

The only difference is that when im not facing the target I cannot hit the target

It’s because your character first throws the Shurikens out in front of her in a short distance to get them to spin. You can very much target the dummy without looking at it.

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Greetings,
This problem is not happening only on the dummy, but with the “bandits” in act 9, they get close to you and they don’t get hit, the bandit’s hit boxes are small enough to get between you and the shurikens,
Could it be possible to give the same target area for the shurikens’s “Blade shield” node as for warpath ? just covering the space between you and the shurikens animations.

Edit: Typos

We do have different designs principles that go into player skills verse enemy skills that could make something more or less dangerous. This discussion would be suggesting a functionally change to a skill and would be best suited for the suggestion and feedback part of forums. Not saying we wouldn’t do something like this but keep in mind that there could have been a design reason to function the way it is seen here.

Thanks.

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