I’ve been building around Shuriken Blade armor with Bleed on my Bladedancer but I was wondering why doesn’t the skill get a melee tag instead of throwing when it becomes armor, it would fit way better with the style in my opinion
I know Blade armor is probably for defensive purposes but there is a good way to actually use it offensively, and it would trigger all the melee passive the Bladedancer can get, while there is not that much support for Throwing
Shouldn’t Melee be under a certain range while Ranged or Throwing Farther than X range?
Also the Area Node should expand the reach of the armor to give send them circling farther like Orbiting Hammers like the Sentinel?