Shrines should be non-detrimental

Shrines are supposed to only be beneficial, but in some cases they can be massive temporary debuffs. If you have the node in Hungering Souls that gives more damage for having only 3 minions is one example. If you have 3 skeleton vanguards and accidently click one of the many shrines that give you minions you suddenly start doing 80% less damage. This means you have to double-check every shrine to make sure it isn’t a Beekeeper’s, of the Frozen Hive, or of the Frozen Swarm before clicking on it. If these temporary minions did not count towards this number it would be a lot better.
Similarlly, if you are playing a necromancer you want to avoid the same shrines (or at least be aware of them) because you can accidently cast Dread Shade on one of these minions instead of your own. It should probably be changed to have higher priority for your own real minions over these.

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