While your point is true, it doesn’t matter. The nice feeling you’d get of, “Oh, sweet, my buffs are lasting way longer than I expected. I must’ve hit an extension shrine” is the benefit, and you don’t need to have read anything to get to experience that feeling - if you’re lucky enough to have it happen when your buffs are ones that really work for your character.
I guess I should point out that this probably would also only benefit players in one specific condition, which is when you’re playing content below your character’s peak corruption window, which is what I’m doing right now.
I got bored playing my online MG character so I went to offline mode to see if the new gear in this release could help one of my offline characters push farther into the game. It’s my own build, so not only was the character weak before this release, it’s weaker because this release stepped up the difficulty level a bit, and also it meant needing to redo the Weaver Web faction grinding all over again, and that last part was much more of a pain in the ass than you might think when you start off with a lvl 100 character and just start trying to grind empowered monos without having had the chance to start building the web earlier in the game.
So long story short, one of the things I’ve been doing to make it more palatable to rebuild this character and work on the web has been to run non-empowered monos. I’ve improved my character’s gear over the last two months and I’m now at a point where lvl 100 monos are annoying enough to be annoying, but I can relatively breeze through lvl 90 monos.
So when I’m running through these False Temples right now I’m not really caring so much about loot drops, I’m mainly doing the amber farming strat, and I’m trying to do it as quickly as possible so I can complete my web and get back to lvl 100 monos. Because my character is a touch OP for lvl 90 monos I’m able to basically run from shrine to shrine without needing to fight the trash mobs, and only need to pause for maybe a second on rares or 3-6 seconds on Champions (especially when twinned). So if I get the right types of mobs, and the first 2-3 shrines are the right ones, I can start running through the map without needing to stop at all (except to pick up anything that does make it through my filters) … but typically I can only get about 35%-45% of the map done that way before the ‘good’ shrines run out. I can still run the map relatively easily, pausing for the rares and Champions, but it really would feel nice to be able to have that boost reset and complete 70%-90% of the map.
Granted, I’d only be able to achieve that because I’m running a map below my character’s level, but when you’re just grinding amber I don’t think that’s a terrible thing. And yes, the shrine’s value would almost certainly decrease the farther you push into corruption (as it becomes rarer to stack shrines). But it could be a lot of fun in specific situations.
Although now that I’m thinking about it … I wonder if EHG could code it in such a way that such a shrine could only appear if your characters are 9+ levels above the zone you’re in. If so that could help people like me who are trying to bring up a new character (or rebuild an old one from scratch) while not diluting the shrines players would get later in the game.