As the title suggest, is it possible to include how many echoes is left per active map modifier.
Another suggestion would be to combine map modifiers attributes, for example combine all the map monster damage mods same with all the increased monster health, etc.
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I agree on the “how many echoes left”.
But combining multiple different modifers that have partially the same effect then again would be counter productive for how clear the UI would be.
There can’t be the exact same modifers multiple times, so this is kinda unecessary, since you never have so many modifers active at once, that the UI is totally cluttered IMO.
That would be nice and helpful!
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