Should loot lizards get there own imprint

My answer is Yes

If you can please pick yes or no at top of reply. Feel free to explain answer just please try not to bury the yes or no in a novel. If I had the power I’d make a poll.

What I want is an imprint slot added to woven tree that’s proc condition is killing a loot lizard. Same as the eternity cashe and on kill imprint nodes.

My reason is loot lizards are like a mascot to this game at least in my eyes. And I think they need more love.

Also remember before you state this is bad for slow builds as they run from you, not everything has to be for everyone and it’s an optional thing. Also remember I’m a nobody who has no pull in game and just likes to talk about this game.

No.

They already appear waaaay to often. Even after they nerfed them slightly two seasons ago. They are just annoying and EHG is too obsessed with them (WT nodes, portal charm, etc.). Loot Lizard should be very rare, rewarding and harder to kill unburden, so instead of being annoyed and distracted you get excited. More like loot goblins in D4.

Are you saying a similar thing to having a prophecy but it affects the lizards’ drops instead?

Fair and it’s your opinion but I will say we have imprints that proc off literally any kill. And cashes have both troves and barn king u can spam and self sustain with folly.

No I was talking about the weaver faction tree that you can put items in and similar or exact copy’s may drop if you fulfil the proc condition.

That being said I’m down with lizards in CoF tree

Yeah, I got that part. I was just curious exactly how you were looking for it to work.

The way I read it is that you are looking for a node that would drop certain items from the lizards, is that correct?

You could kill two birds with one stone.

Add another loot lizard node at the end of the chain down in the lower right of the Weaver Tree that allows your Loot Lizards to now drop an IMPRINT you add to it. BUT Loot lizards now spawn much less frequently. That way folks who like the current spawn rate are happy, those who want to get an imprint and/or stop seeing them so much are happy.

3 Likes

So I’m going to over explain this to be clear.

Press “y” by default
Select “the woven” faction
Press “weaver tree” button
In top right search bar type “commoner’s riches”
The node with the spirals and box above it I want exactly that, but the conditions for it to activate would specify say “chance on loot lizard kill to drop….)
And to be clear I don’t want “commercial’s riches” to be removed or changed. I would like another imprint slot added.

I doubt u need the over explain but easier to do more then less I guess.

I understand you don’t (generally at least) like loot lizards, what I don’t get is why you need to mess their spawn rate. Why not just ask for the option to have a loot lizards won’t spawn node kinda like the arena won’t spawn node.

Imprint nodes are already basically mandatory to take. If they want to add yet another Imprint, it doesn’t have to be on Lizards.

They’d much better make Arena, Dungeons, etc. fun for more people than bandaid disable options.

Ok, so yes I read it right.

So Yes, I think that would be a good addition. I think what @CaiusMartius suggested as a possibility would work too. In fact, I think his idea prompted by yours would be a great modification to the system.

2 Likes

Nothing is mandatory it’s all player choice and by comparison. It just increases drop chances.

It’s like the silly old MG vs CoF. And the argument of why does it matter if I get better drop rates with that one if I can buy whatever I want with this one.

If u don’t like it that’s ok, and if your logic is you miss out if you do t take it that’s also ok.

You’re quoting a reply to a reply. I have zero interest in a disable loot lizards button. It’s starting to seem like I’m the small majority that likes the lizards.

I don’t have any issue with loot lizards. I was replying to Shathor who doesn’t like them and didn’t like your suggestion. I was suggestion something could give something for both sides of the coin.

I never said it had to be on Lizards. I said, if some users think it would be cool to farm lizards, an Imprint isn’t really a bad idea for it so they could take that node. But on the flip side, YOU could take that node as well and get an extra imprint and the bane of your existence (Lizards) would be toned down.

By the way, if they did add Imprint to Lizards I think it would HAVE to be at a cost of having less of them spawn because currently UN-IMPRINTED they do spawn a hell of lot which would force Lizard hunts to become mandatory if they stayed at the same spawn rate (and that wouldn’t be good.)

I think I was replying to them as well

TLDR; Taking Loot lizards imprint node would Disable another imprint node.

I was thinking how people are essentially worried about this feature being OP broken and if the concept was to be considered by a Dev they would want it balanced.

I may have responded previously with the assumption of wanting Nerf from some source of hate. I now realize its more of a general concern of overall game benefit through balance. If i did reply that way or give u that impression i apologize.

So as you obviously can tell i love the loot lizards, and don’t want them being hindered in anyway. So my answer was what if selecting “Loot Lizard imprint” hand a condition of “if you take imprint node (x) you cant take imprint node (y)”. For example if you slotted the “Loot Lizard Imprint” then the node “Sealed Riches” no longer can be selected.

Or make one of the current imprint slots have a drop box selection for fulfillment conditions. So say you allocate sealed riches you could select an option to turn the proc condition to be loot lizards over eternity cashes.

Just as a post not i just want to say this current “meet in the middle” suggestion idea change is not something i want. I one thousand percent want an additional imprint slot added with no hindrance to other nodes. I am just trying to take the feed back as a constructive criticism and find a solution that ideally creates the most overall player satisfaction.

The first suggestion seems more complicated than necessary.
I think the easiest solution would be to have an offshoot node from the Commoner’s Riches (I thought that was the one you were referring to, since Sealed is for caches and Commoner is for regular mobs) that simply states “Commoner’s Riches now triggers with Lizards instead, with a higher chance to trigger”. Higher chance to trigger is because there are a lot more regular mobs than lizards.

Same number of imprint slots, you spend a point if you want to switch them, clear function.

no i did mean to refer to the eternity cashe imprint slot. Although it was a pull from the air for example, some could argue the on kill in echo imprint (Commers riches) already does what i want for lizards. That being said i wanted one that was specifically and only for the lizards. And you can pick any of the imprint slots and replace them into my example if it makes u happy.

With everything said I’m starting to think if the imprints were to get an expansion/rework. A dropdown box for imprint proc conditiions is sounding the best. That way it lets players be less forced to play in a box (just running troves woven echo’s) and allow for mor player “freedom/satisfaction” ideally.

Just to clarify, I don’t hate the Loot Lizard. Just the hell amount of frequency and amount they spawn. They pop up way too often in general making LE feel more “arcade’y”.
IF they’d tone down the amount again significantly and in general (so they are as rare as loot goblins), I think I’d even like an Imprint node for them.