Shield throw terrain bounce?

Hi I was wondering if you might consider implementing shield throw piercing an enemy and bouncing off terrain like in that “other” arpg. It would, I -think- potentially add a lot of single target dps which is what this skill desperately lacks very high end (1500+ and uber viable) its fine low end corr even closer to 1000 because mob packs get ricochet’d but single targets like uber and harder shade and higher c time line bosses it’s just not great or even good. Weirdly it should be tankier than it is but losing 20 all resists when throwing is bonkers and should be abolished, lol. or maybe make it cost more mana like every other damage multiplier for every other class in the game rather than being the only negative/penalty skill in the game.

Don’t come @ me with ya FG super clunky buggy rings and or manifest armors either, lol.

Make shield throw great please <3