Hello! My name is AgtShadow. Very new to LE though I’ve played my share of arpgs. (This is my 3rd one this month, best by far!) Highest char so far is a 49-50 Pally. I reached the End of Time (mid-20’s) and started running Monoliths. It’s been fun, but…
Last night my world was rocked when I realized that my plan to roll up a VK Shield Thrower (inspired by BoardMan’s build) was fraught with issues. This is the first arpg I’ve seen where there are no dedicated throwing weapons AND your melee weapon stats don’t intrinsically transfer to throwing skills. (So weird!!!)
Here’s what I used from 15-25: A 2h sword with +70% phys dmg. That seemed to work. Now I’m trying to swap to 1h + shield (sounds better) and the plethora of different modifiers is driving me crazy.
AFFECTS ERUPTION: (1) +adaptive; (2) +spell dmg (of any type); (3) +% inc spell; (4) non-melee +fire (I think that’s only +% fire); (5) +% elemental; and (6) a stat.
AFFECTS SHIELD THROW: (1) non-melee phys dmg modifiers (I think that’s only +% phys); (2) non-melee fire dmg modifiers? (I just now noticed the fire tag); (3) throwing mods (all of ‘em!); (4) str & dex (per tooltip).
Q1: Which stat affects eruption damage? (Int or Attunement?)
Q2: I just noticed the fire tag on the shield throw skill. Does this mean the Molten Shield node (shield throw dmg --> fire dmg and stun from tree --> ignite) is almost redundant? Does Molten Shield nullify the physical tag? (Phys mods no longer affect shield throw?) Does +% fire automatically affect eruption AND shield throw?
Q3: How does the idol that converts shield throw dmg to void work? I assume it doesn’t affect eruption. Does it essential nullify the fire and physical tags? Would it overwrite Molten Shield? Do I need this idol as a VK? (I have one.) Else the VK passive (10% chance to echo) doesn’t work, right?
Q4: At what point does +% throwing dmg overtake flat +throwing dmg? (I really wish I could see my shield throw dmg somewhere so I could easily test this one.)
Q5: It seems like throwing mods would be awesome (they apply at +200% so that’s 3x the effect!), but I don’t see any guides gearing like this. Er, why?
Q6: How on Earth do I gear this?
(a) Gear for eruption and ignore shield throw itself. (This looks like what BoardMan was doing.) Could also equip the idol to convert shield throw to void dmg (yay VK passives).
(b) Take Molten Shield (do I need to?) and gear for +% fire and +% elemental. Should affect both equally.
© Gear for shield throw and ignore eruption. This one has sub-options.
(c1) Go for throwing dmg modifiers. Use Riverbend Grasp (which I have).
(c2) Go for +% phys dmg.
(c3) Use idol to convert to void dmg (which looks like it would combo very well with being a VK). Go for +% void dmg. (I don’t know if these shards are rare, but I don’t have any of them yet.)
I know I’m leveling and NOT talking end-game, but I think my questions/options still apply. I’d love to hear from folks more knowledgeable than me.
Thank you for your help!