I had this in another thread for someone trying to make Shield throw work and sadly we are still trying to make this ability function. It needs some love and I have some suggestions after making a FG and Pally Shield throw.
Shield throw needs some love and the problem with the tree is you always have to go down and spend 7 pts into -mana cost and no CD. Then over and grab the ricochet on the right now you got 13pts. Then up to the left now 17pts into Shield throw to make the ability have basic function.
So you spent 17 pts so the ability functions and nothing into any damage nodes. This is why Shield throw skill needs a rework. You also need to ricochet it off a target so you have to take either ring of shield or manifest armor.
So you need + skills and that means Sigeon shield for the +2-3 skills and shield throw on helm as well as the belt for +1 skills.
Above we highlight that 17 pts are needed for basic function of Shield throw that are 100% required. You have to take these nodes. No exceptions which feels pretty bad and corners you into specific gear for + skills and you never get to take damage nodes.
Functionality Suggestions
- Polished steel 2 pt node -20 mana cost. Instead of requiring 5 pts.
- Herminâs Technique is swapped places in the tree with Armoring Aegis.
- Ricochet now has no increased mana cost.
Now for the damage of shield throw. Sadly Shield throw doesnât do any damage (no matter what you do) and the only way to do damage is by triggering smite or applying 100âs of Dot stacks.
Iâd like to see a world where Shield throw can do damage.
Damage Suggestions
- Added damage has a 500% effectiveness
- Heavy shield is +12 damage per point
- Spiked plates +75% of block up from 50
- Rygarâs fury 150% of block up from 100
The main way to get flat damage is with Sigeon shield 10 Flat damage = 1 throwing damage but we canât get enough reflect damage.
This next change could just add more builds overall and itâs a change to the Thornmail passive in FG tree.
Currently Thornmail scales horribly because the 5 pts passive gives 5 flat reflect damage based on 1% armor. Itâs good early game but then falls off and the build then fails.
- Thormail 5 pts passive now gives 5 flat damage per 100 armor.
This would drastically shake up the build options and armor talents/armor affixes we never would take now seem attractive since they scale reflect damage. Also talents in Shield throw that reward armor based on ricochets now are attractive as you ramp up your armor so does your damage.
This would give Shield throw the flat damage to now work and open up tons of build options. Hope this feedback helps and we can get more players out there excited about having Shield throw as their MAIN ability instead of some support skill in a minion build.
PS Bonus Change - Have the node Aegis shields bounce off friendly targets changed to also INCLUDE you!! Iâm sorry I donât think Shield throw should require manifest armor or ring of shields to function on single target.