Shield rush

Not sure if there is master list for skill node feedback so posting a new thread. I understand the skill is due for rework as it is currently more VK intensive and wants to add some suggestions

On shield rush, can we modify the beam node or add a new node so that it is a horizontal beam instead of vertical one? I think it also need a damage conversion node to fire. Objective is to RP being a meteor that explode everywhere.

To modify it further, the skill branch other final form can be a short cooldown with persistent beam without the final hit explosion. This is for players that likes to zigzag across the map creating DoT chaos.

On the VK side, maybe remove the movement tag when the node that return you to initial position is taken. That way it can be echoed and makes it specialize to damage skill. Currently it shares a cooldown with the other movemeny skill, which makes it seem detrimental to take that node.

It can also branch into buffs such as providing temp damage buff/defensive buff/heals to self and allies on arrival. This would be great for support type paladin in MP.

Idol and sentinel specific affix for the skill are also welcome. For example: chance of smite on hit.

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