Shield rush goes through walls

There’s been areas where certain thinner than normal walls allow shield rush to ignore collision, and it’s not limited to just a single wall, did some testing, but you can charge through until you hit a large enough wall. Couldn’t find if this was a legit feature but figured i’d report it in case it can cause some out of bounds issues somewhere.

In particular, The Imperial dreadnought is a great case in point with how thin the walls are, turns out even with a collision check, if your character technically clears the wall with the latter portion of the animation it pushes you to the other side, allowing to go through slightly thicker walls.

This is a known issue.

Thanks for the report.

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Yeah, it’s been an issue for at least a year, likely since the beginning.

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