I wasn’t sure If I should list this in Bug forum or not, since it’s a class specific skill. figured I’d list it here since I’m also discussing it’s behavior and what I think it should do.
This didn’t seem to be this way last time I played. But Shield rush has an odd/buggy targeting process. sometimes I’ll only go a few meters. Other times I’ll charge to my target. Other times I’ll charge right through my target and keep going until I hit a solid object (charged through 3 rooms one time doing this).
My image of shield charge is it should be a fixed distance charged, OR a targeted charge within that range (and fixed max range if no target). Since it’s an ability that damages things you move through. just having a fixed range that you charge all the time would work. targeting a mob and running to it makes sense too. But right now it’s completely random as to how it behaves. not sure this is expected.