Shattered Chains + Siphon Need to be Removed from Game for Melee (Bad as Old Volatile Reversal)

If you are playing a melee hit build you are using Shattered chains belt + Siphon ring in every build FULL stop and it sucks!!! I have to use these REQUIRED, boring, generic items because I’d like to make a Melee build. It’s as bad if not worse than old Volatile Reversal was for Sentinel and how you needed it in every build.

I was in the build planner just now and thought about playing some cool new hit Melee build and it’s just not possible because these items exist. They just need to be reworked next Season so we can actually get some excting fresh Melee builds going in this game.

I really hope the Devs start looking at these mandatory items that are used in EVERY build because they are the foundation of that build archetype. Where there is no choice because if you don’t use them it’s a MISTAKE. Feels bad.

Thanks

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Or just rework Doom.

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I agree. But nothing can be as bad as the required part of your build getting you randomly killed half the time lol.

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I think the same about Phantom Grip LOL, I use it on almost any melee build :wink: 2% crit chance is just too good to ignore :wink:

https://www.lastepochtools.com/db/items/UAwjMBYA4g

That’s just the way it is :wink:

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Yea it’s popular and replaced peak of the mountain at times but it’s not bad because there are other options, other ways to get crit. Where every build needs the more multiplier from shattered/siphon. It’s just bad design and hate those boring items. Makes you not want to make a melee hit character.

But these items have been in the game for years have you only just discovered them?

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You’ll make a deal now and they’ll make milishniki dress in red rings 100/100 cases, which you’ll see 1-2 pcs in the whole league, and you’ll need them with lp).

Shattered chains belt + Siphon ring
what this? why I need them? my nice purple belt and rings are better

I give you just few simple examples: swordancer on shadow dagger with 2 penumbras, forge guard with forge weapons set and two phantom rings (and yes its melee build), frost spellblade also doesnt care about this shit. So, If you can’t play without those items, don’t thinks others can’t do.

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They aren’t because they don’t have more modifiers amplifying your hit damage. Which is a core of build making. If nothing changes then these items will be required next season too and it’s just really bad game design. Many items need an overhaul just like Classes so we can actually get more interesting builds.

huh? You think my damage is low coz I don’t have some ring and belt? nice joke. Try it on hardcore and I gave you examples when you don’t need it. Find out more yourself. Btw we have one belt for melee which is way more powerfull, but required specific conditions to use. Why you don’t talk about that belt? Azurral’s Fury

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This has nothing to do with you or any player. It’s about bad design and lack of choice because of that bad design. If you aren’t using these more multpliers factually you are making a build that does less damage. It’s why every single build guide has these 2 items in it for any hit damage melee build.

The design and choices can be way better which would help build diversity and creativity in builds when items aren’t always used in some archetypes.

That’s all that can be said. Hopefully in Season 3 EHG really addresses and overhauls some items and some other classes so we can have more fun. Good day.