Shatter strike and dexterity vs strength

Could we please either add a strength tag to shatter strike or replace the dexterity tag with strength. I feel it would be valuable from a logical standpoint and a gameplay standpoint.

Strength is a hard stat to stack for a mage but so is dexterity. The main difference between dexterity and strength, is strength offers a linear value to damage mitigation instead of a small increase in rng dmg mitigation. As it stands most intelligence based melee abilities have a added benefit of dexterity scaling. This scaling is fine by me but in the case of shatter strike I feel as though having 15 strength over 0 should likely increase the damage of a ability that is entirely meant for shattering frozen enemies.

I am not completely adverse to dexterity scaling but there comes a problem if you add intelligence scaling, dexterity scaling and strength scaling to 1 ability. If you stacked all attribute affixes on gear you would be gaining 12% increased damage on the ability in addition to the added bonuses and the bonuses of the attributes per affix. This would likely become a issue in terms of balancing. Which is why I would instead advocate removing the dexterity tag from shatter strike and instead add in a strength tag.

As it stand I feel as though strength as a attribute fits the build concept for a melee ice mage better than dexterity. Ice mage should focus on armor stacking as seen by abilities like flame ward with frostguard. I must also state I am not advocating any other changes to any other ability other than shatter strike. I just believe from a logical and gameplay perspective it makes sense for a ability, that shatters frozen enemies with a strong melee, should be centered on strength not dexterity.

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But its also usually played as a ward build which benefits from high dodge and dex increases that. I like it the way it is :slight_smile: im not opposed to adding str, but i wouldnt want dex removed/replaced with str.

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If I were to focus on a dodge build I don’t even think I would waste my time with dexterity stacking though. Intelligence would benefit my ward a lot more than 5 dodge rating would. I am fine with them leaving the dexterity and just adding strength but I feel as though All stat on 2-hands might get a little to much value out of that. I mostly just want strength to scale with it so the 15 strength I get from urzils isnt just wasted. Also feels really odd that a ability that is meant to be breaking apart frozen enemies is dexterity based.

Take a dude with a hammer who looks roided out vs basically a Ninja with a sword. Which is going to “shatter” an ice block? I’m afraid a ninja although very dexterous and skilled won’t be able to compare.

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You’ve seen videos of martial arts people v blocks of wood right?

Edit: I have similar feelings on Serpent Strike & it’s dex tag. If dex is about dextrous usage of weapons, why does Serpent Strike require a Polearm? I get that dex plays into the Primalist having lots of dodge, but it’s totally at odds with the weapon requirement for the skill…

Do I wouldn’t stack dex on gear, too, for a mage Spellblade. But the Barbute helmet provides int also alongside dex. Maybe when Rogue is out there are similar skills that benefit from dex as the Rogues main attribute and int in addition. Si this kind of items are used on different specialised class builds.

Mostly meant like a with swinging a sword. Also breaking wood is more a feat of strength than dexterity, i’m afraid a toddler would struggle to break a block of wood even if he had the dexterity to perform the maneuver to perfection.

Yeah, the more I sat on the idea of melee tags I feel like there is a lot of abilities that should just have both. Strength not playing a part in a melee attack just seems odd. I also feel like dexterity should give more dodge rating or be switched to percent, 5 rating towards higher levels really just isn’t worth the affix slot even at tier 5 which can give you 12 dexterity. Just doesn’t feel right that you could choose a affix slot to get a maximum of 60 rating in a tier 5 slot when the suffix slot can roll all the way to 150-160 dodge rating. Of course a lot of the dexterity gripes I have will change when rogue comes out. Since we don’t actually have a real dexterity class yet.

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