For low life with Spellblades in LE right now you need some uniques… I dont think its even possible without them.
The general concept of low life is that you stack as much health as possible on your character and then the uniques continually drain the health and return you Ward based on how much health you are missing… so the more you have to start, the more you will be missing and the more Ward you get back.
The only downsides to the low life is that you have to make sure you do not regen or leech life in any way because this lowers the ward you get… There is even a really irritating interaction with potions and low life builds - if you auto pick up a potion, it heals you and you then have less ward till its drained - ie… you become temporarily squishy unless you counter the potion with “health to ward potion affixes” or use a unique (linked below).
Here are uniques useful for low life builds… You need at least the chest piece, but the boots combined make a very high ward low life build and the belts help too… Trick is that you then have to get your resists & other affixes on other gear…
Yeah, I see what you mean. I have Exsanguinous, of course. I have like 3 of them. I always keep the best and then keep two for alt builds, sell the rest. Standard practice for me. The rest I do not have. I’ll hold off on low life but its something to shoot for in the future. Thanks.
Last Steps of the Living is from Formosus so it’s not too difficult to get hold of, especially now they changed the drop rates, it drops from normal so you don’t need to do empowered. Personally I wouldn’t worry much about the belts.
I could be wrong but I thought in the video you mentioned striking with Firebrand (no pun intended I promise) 10 times before using Shatterstrike. According to the 100 builder’s ALT info (I have shatterstrike and just hit level 35 but have yet to gain Firebrand, I am close though), Firebrand automatically starts with the ability to gain a maximum of 4 uses but can get two more because of the node WildFire. That’s 6 total stacks of Firebrand. Is there another catch somewhere like a unique that gives more stacks or something that I am not catching?
Technically you only need to use it 3 times for 3 stacks to get guaranteed crit. But you can get more stacks inside the tree. The 10 uses for max stack plus 10 stacks of blade weaver would be maximum damage potential
I noticed that “Conflagrate” would kill the whole reasoning behind Blade Weaver so that would just be stupid BUT if a player had just one extra skill point from an affix, what are your thoughts on “Ardent Branding”? I noticed there is no extra mana cost but it says that other than the speed boost we gain from Fulmination, we would lose all attack speed gain from other sources. I know that there are nodes on the passive tree where we actively go for speed for skills like Shatterstrike but with this skill would that speed loss be a real hurting loss vs. the +3 extra stacks we can gain? Honestly, no sarcasm although some people might sound that way. I am honestly wondering.
Thanks Llama. I was wondering if that would happen considering all of the speed passives we’ve been building up along the way. Using the Frozen Ire that someone mentioned in a previous version (that I have a decent version of) and a crafted Falchion sword and being level 44, my melee speed boost is at 67%. Using Ardent Branding would bring that down to a plain 9%. That would be mighty slow indeed for 3 stacks. Thinking back on it, the rate of attack at this point would more than make up for 3 stacks I would believe. Thanks for helping me think that through.
Hi! I’m wondering if it’s possible to replace focus with mana strike. It can give you boost to your melee damage for 4 seconds while still replenishing your mana at the rate good enough and without the need to stop. If you use mana strike, you have enough time to cast 3 firebrands and one shatterstrike with that sweet 35% damage increase.
The trick here is to restore mana outside of combat. That is, you quickly kill enemies and regenerate if necessary.
If you think about it this way, ManaStrike is a bad skill, because it requires risking your life and spending time in combat itself, not to kill an enemy, but to do something extra.