I know the debate about auto-loot and vacuum size (heh) and storage is a hot topic, and I’ve had my say about it in the past but would it be possible to have them stack when in your inventory when you pick them up instead of each of the same type taking up its own space?
This would allow a little more expediency at not having to stop every so often to clear out your inventory and send them to the forge container.
They do, in as much as all of the same shards/glyphs/runes will stack. If all shards/glyphs/runes were to stack into one of 3 piles, they might as well just go straight into the crafting inventory for all of the “weight” and pseudo-item-ness them would have in that scenario…
Don’t see the devs going for it at all tbh. Sorry. #crafting-mats-to-the-crafting-inventory-with-extra-steps…
I obviously need to pay more attention, because I could’ve sworn I never see anything stack. Like when I pick up six glyphs of hope and open my inventory they’re six there each taking up a space. Not one icon with a little #6 next to them.
No, you are absolutely correct, each glyph takes up a separate 1x1 spot in the inventory, as does each rune. Regardless of whether they are the same or not.
EDIT: I also just picked up 10 affix shards, and even the two that were the same (Health on Kill) didn’t stack.
After 680 hours of playing the game, I’m sure it would’ve saved me an hour or two to not have glyph / runes / shards all up in my inventory and have to stop and click the thing to get rid of them. And it certainly didn’t add a whole lot of entertainment to my experience.
But y’know, either way; Kind of a moot issue for me at this point.
Actually if you were a mechanical engineer and you studied time and motion efficiency, you’d know you can’t realize you need to do that, do that and then get back to what you were doing before in 1 second.
The actual action probably runs anywhere between 3 and 5 seconds, depending on the situation. It could theoretically take much longer, depending on what was going on.
Imagine if you had to stop and do this and you thought you were out of combat when you weren’t and you died because you had your inventory open. Once this happens, you’re not just losing time but also loot or echo rewards, potentially.
Over a long enough period of time this would add up. So yeah, it is kind of a quality of life issue. Not one I’m super passionate about, but it’s certainly not nothing.
Because clicking the stone and the chest at the end of a run, then opening and clicking your one single button is sooooooooo hard! Let’s bring engineering into it to make my argument even dumber.
It’s a simple thing you don’t like, just say you don’t like it. Stop hyperbolizing to try to turn it into some gargantuan effort to click a single button at the end of your map clear.
What I described there was a process that usually takes 3-5 seconds, and I even explained the edge cases in which it could be more effortful than that. That was a very reasoned and scientific explanation. If you made it to the end of the post, you’d also see that explained that I wasn’t very passionate about it, but that it was not nothing.
Since there are shrines that drop shards and lots of shards drop off enemies, your inventory does fill up frequently. In fact, the more items you pick up, the more frequently this happens because there’s less space for shards / glyphs / runes. I’m sure plenty of people have experienced this.
This is one of those cases where the act of not being willing to be reasonable because you dislike the other side of the argument makes it impossible to have a normal conversation. To be able to discuss things civilly and rationally is an important skill in life in general; You should try to at least hear out other people instead of dismissing their position and/or getting personally outraged about it. In fact, this is part of why people post on forums: It’s practice for more important discussions other places.
The original post, and @SolidMetalKnight’s reply, wasn’t about auto pickup. I wasn’t asking for that and I’ve been clear in other posts that I’m not a pro-auto pickup person.
I personally wouldn’t mind if when you clicked to pick them up, they went directly to your crafting material inventory. Considering they end up there anyways, I kinda don’t see the point of them ever being in your regular inventory.
But either way, I mean. At the end of the day, it’s a minor change. And crafting materials aren’t even really that useful in the game’s current state. I could have picked up 1/10th as many and had the same gameplay experience.
I know, I just appreciated @SolidMetalKnight reply. With respect to your op, I agree. I have no problem with clicking, I just dont understand why shards/runes/glyphs of the same type dont stack. I dont know a damn thing about coding, but I assume its rather simple in the grand scheme of things. Or maybe its not, it took 10 years for GGG to increase chaos stack sizes
Ive been playing only D4 since release and nothing else
Most of the stuff in D4 is auto-pickup. Gear and Sigils (maps), Gems need to be picked up. D4 has many crafting mats like plants/ores that are auto pickup you just open the vein/plant and walk over them and would be cancerous to pick them up manually. Dreading playing PoE again. Picking up incidental things you have hundreds of manually is such a fuck you to the player and just slave labour
D4 has issues with build diversity and horse mechanics but I dont actually sigh outloud because shit currency dropped all over my screen and I cant be bothered picking it up but I want/need it and have the room so theres no point leaving it, so now I have to roleplay a pidgeon picking up scraps
If you have played that long you know damn well gems are absolutely obnoxious. They take up space, have 340 variants, and cant stack above 50. Out of PoE, D4 and LE, I feel Diablo’s gem system is the most egregious. Beyond presentation and smoothness, the whole damn game is egregious. I will just leave it at that, I dont want @CaiusMartius topic derailed.
Yeah but IF you’ve played D4 for about 2h you know you need 6 jewels for weapons tops and you have only 1 or 2 valid options there and you have 5 armor slots with 1-2 good choices while you put 3 skulls into your jewelery.
5 Stacks of jewels while you only pickup the best uality anway and only as much as you need or up to a 50 stack because the new gems are months if not years away. 5 inventory spaces vs a completely cluttered inventory becasue the game is intentionally designed in a way to make shards runes and glyphs a complete slog.
Idon’t know what you prefer but I’ll take the 5 stacks every time. Even If I have to carry all the gem options arround my inventory is less clutterred then in LE.
After all the time I played LE I’m used to it then again I’m used to a certain illness induced pain as well… both isn’t fun but yeah I got used to it ^^.
Yeah, its a pick your poison type of issue. In D4, the gems are in your inventory until you stash em. At least in LE, you can open your inventory at any time and send all mats into the void with a press of the button. Thats what makes the difference to me.
I feel gems should be vendor only in D4, gated by level obviously. That way you have what you need when you need it, and at the same time arent sacrificing already limited inventory space.
I hope you are enjoying the game, cause I sure the fuck am not Havent touched it in probably 10 days, waiting for the league to drop. If the PoE 2 beta drops at the same time, goodbye D4 and my paid for battle pass!
I feel the same way about keys, by the way. After 680 hours of play, I have a bank tab and a half full of Soulfire Bastion, Temporal Sanctum and Lightless Arbor keys. I sold all my Arena keys because I legitimately had no place to put them. They funded at least 2 or 3 of the bank tabs I ended up buying, I would have to imagine. (If they didn’t, all they actually did was barely make room for the other keys, haha.)