Just started a new character to have a quick look at the new stuff, and I am really surprised by the quantities. Maybe it is a side effect of the event, I don’t know, but at the moment it simply feels too much.
I am talking specifically about two things:
The lizards.
They are everywhere! Most games have loot goblins of some sort, this is usually a fun and pleasant surprise to meet one. Here, I get some in every single map, usually more than one (I had 3 on the same screen once). That doesn’t feel right. The surprise is becoming killing a pack WITHOUT a lizard in the middle.
I don’t care about the gold, I play SCF so I don’t need stash tabs, but they drop a lot of idols and crafting materials! Your average Joe-lizard drops easily 12 shards, often more. For reference, a campaign boss drops on average 2-3. Again, it feels unbalanced.
The nemesis.
The other new kid on the block (new to me). Again, I wasn’t expecting to find one in almost every map. Not quite all of them, but way over 50% so far, and I didn’t explore the maps fully.
That’s a huge amount of uniques for someone who wants to stockpile.
As for their loot, I banish the vast majotity (again, SCF, I don’t need items for alts), but when I empower one, it drops crafting materials. A lot, about the same as the lizards.
I just killed the abomination in Welryn. Level 22, early chapter 3, with not many nemesis killed: I have 206 shards, 36 runes, 46 glyphs.
This is simply way too much.
Suggestion: make the lizards a lot less common, it will be more exciting to meet them. Reduce the amount of crafting materials by about 2/3 for both lizards and nemesis, and make the nemesis only drop them in their final stage, not when empowering.