As I’m amassing more and more hours into the game (with great pleasure, by the way! <3), I’m finding myself with hundreds upon hundreds of certain types of shards, even thousands for the most common ones like Added Life. Bit by bit, I changed the items I pick up for shattering, and I’m now at a point where I only pick up the items with “+# to [skill]” and a few other class-specific, rare mods.
I still pick up the shards that drop, but it’s mostly because it feels wrong not to, and because it’s incredibly satisfying to pick up many with one click and send them all to the forge.
I know this is only my experience, but the few friends I have who also play LE have had a similar experience after a while, and I feel like this is a phase that is somewhat “natural” to reach for the player in the current state of the game. Don’t get me wrong; it’s not a game-breaking issue by any means! It just takes away a bit of the worth of shards and Runes of Shattering after a while.
Maybe this is something that is wanted by the developers, but if it is not, I thought of a possible way to address that. If a player ends up having a few thousands excess shards of common mods, like resistances or life, what if they could “gamble” them (I’m using quotation marks because the term “gambling” is already used for items) by destroying them to create a number of other, random shards?
There would be many different ways to do this specifically. The most basic one would be to just count all the sacrificed shards’, weighted to some extent by their rarity, and generate another set of shards whose rarity will depend on the sacrificed shards. Sacrificing more shards, or rarer shards, could change the outcome in different ways, creating more or less reliable ways to create rare shards. There could also be some way to make certain shards “targetable” to some extent, for instance with the received shards to be affected by the timeline shard drop blessing, or perhaps even with another, specific blessing.
Anyway, there are many ways to go from there for the details, but I just wanted to discuss the base idea. What do you think?