This has probably been suggested somewhere before but I’ve not been able to find anything through searching, maybe I’m just bad at looking. And I know shards “feeling useless” was addressed in the upcoming crafting rework post but in what way they’ll be addressed I’m still not sure.
Either way, I would love to see either a “Shard Converter” or “Shard Forge” added to the game with a simple functionality yet one that gives all loot more worth, even if you might find yourself cursed by the RNG gods:
Option 1: Shard Converter
The ability to convert 3-10 shards into 1 specific shard of your choice that fits whatever build you’re trying to flesh out.
Option 2: Shard Forge
The ability to shatter shards into X amount of “Ettereal dust” (haha get it? Eterra + ethereal mmm lore) with the quantity of dust you gain being affected by the rarity of the shard, e.g:
- Common Shard: 25 Ettereal dust
- Uncommon Shard: 50 Ettereal dust
- Rare Shard: 75 Ettereal dust
- Very Rare Shard: 100 Eterreal dust
With the cost of crafting 1 specific shard being something like:
- Common Shard: 100 Ettereal dust
- Uncommon Shard: 125 Ettereal dust
- Rare Shard: 150 Ettereal dust
- Very Rare Shard: 200 Eterreal dust
I’m personally sitting upon a hill of over 20,000 shards—which might not be a lot compared to some—many of which I will never use (or at least not any time soon) simply because there are some builds that don’t interest me and thus I see no reason to use a lot of them.
And if I have, for example, 9,000 shards I might never use… Then they unfortunately become useless to me personally.
As such, having the option to convert them into anywhere between 3,000 to 900 shards I would actually use, then hells yeah I would be stoked, and they instantly gain a purpose rather than to sit there waiting on the day I maybe want to try out a build with them, at which point, I can just convert other shards to fulfill my needs.
I would of course happily take a 1:1 conversion rate too for the “Shard Converter” but that might be too generous considering collecting stuff is a pretty big part of the ARPG genre.
Sure, you could use the above statement as an argument against this very suggestion but please, there’s collecting and then there’s just mindless, unfun grinding.
With either of the above I would know that all shards I get are useful because I can convert them into what I want or need—even if at a slower rate than collecting the specific shards themselves—for that reason alone I’d even gladly accept a 10:1 conversion rate honestly.
Alas, that is just my opinion and I can only hope those poor shards see a use one day that isn’t through me forcing myself to play builds I’m not interested in playing.
Thanks for reading, regardless if you agree or disagree.