Edit: I love this game. It is my favorite ARPG, so nothing here is said with malice or any backhanded tones. I am just doing my part to try and see this mastery get better!
First off, love the changes for shaman in 1.0 and its headed in the right direction for sure.
I have spent almost all of my time in Last Epoch on the primalist class, and of that time about 90% of it is on the shaman.
Defensives
Lets talk about the shaman tree, specifically the elephant in the room. Shaman is very squishy. This is a problem. Often a lot of people will refer to primalist as the king of low life, but shaman is not that. The reason for this, is the spell shaman skills scale with attunement, and as a core stat attunement is far less desirable than any other stat. Every other attribute has a defensive property
Strength grants armor
Intelligence grants ward retention
dexterity grants dodge
vitality grants health and poison/necrotic resistance.
Attunement gives mana?
The problem with this is deep. There is no shaman talent in the tree that has language like āless damage taken per attunementā or ā+ x spell damage per attunementā or anything like that. There is a new mana regen node for attunement, which is amazing, but if we are dead because we donāt have damage scaling in the tree for attunement, and we donāt have defensive scaling for attunement, what does it matter what our mana regeneration is. So what can be done since the design around shaman seems to be attunement and +2 mana per?
Get rid of the Ironbark talent in the shaman tree, and add a talent that reads something like ā3% less damage taken per 100 max manaā, or ā3% less damage taken per 100 mana regenerationā. give attunement a scalable defensive layer.
shaman Talents
What else can be done in the tree?
When shaman isnāt casting totems, what is it? A melee? a caster?
It is both. shaman is a battle mage. Look at tempest strike and gathering storm, both of these have melee and spell aspects. Talents like ālagonās answerā and āthunder strikeā need to be combined. āstorm bladeā and āascendant circleā need to be combined (and this should not be a final tier talent)
The new conflux talent is amazing. Its great. But it needs to be changed from less damage taken from shocked enemies, to less damage taken from shocked, ignited, or chilled enemies, and the damage taken (if your not adding another source for shaman) needs to be doubled.
Players like to dual wield on shaman as well. The increased damage taken while dual wielding should be cut in half, if not completely removed
As it stand right now, there is some (and a growing amount) of synergy between shaman abilities calling out other abilities in the talents, but there is hardly any synergy with damage archetypes. I remember one time i had asked on stream around the 0.7 beta why there isnt a lightning conversion to avalanche, and i was told ābecause we did that for meteor, and it would infringe on storm totem,āā¦Why is there a lightning conversion for meteor, and if your not a totem enjoyer, but you like to master the elements, avalanche feels bad.
Damage Archetypes & skill talents
Now thatās out of the way, lets talk about some core shaman archetypes. The shaman class fantasy is a master of the elements. Those elements include fire, cold, and lightning. Get rid of physical damage for shamans only abilities. Even elemental resistance is fire, cold and lightningā¦not physicalā¦ Every single shaman core ability should have representation of those 3 elements. Fire is missing on avalanche and storm totem, Cold is missing on earthquake, and tornado, lightning is missing on avalanche. those 3 elements are class fantasy. Leave physical damage to the druid and the Beastmaster. There are a lot of ways to do this and make it unique. For example, you could add a talent in the shaman exclusive section, that converts all physical damage to fire, or cold, or lightning. (picking 1),
there are a lot of abilities that have totem conversion (upheaval, tempest strike, warcry)
You guys should have a conversion from totem to self cast for storm totem, and storm totem should use the storm boltās.
Closing and new unique ideas
In closing, please add a bunch of shaman only uniques, and here are some ideas
-
Tempest strike
make tempest strike repeat proc its tempest 2 more times f you only have 1 tempest possible, -
Earthquake
Convert spell lightning damage node to cold, and make it cast when you leap (boots please), -
Tornado:
Tornado size, area of effect, damage, and pull strength increased by 300%, 10 second cooldown. -
Avalanche
Avalanche converted to Necrotic damage, and all sources of cold damage are converted to necrotic for this spell -
Storm totem
Storm totem now summons a lightning elemental to fight for you, and you may have an addition totem (elemental). All increases to totem damage, totem attack and cast speed, totem armor and resistance are converted to minion equivalent for this skill.