he will charge towards my position. But at some positions at the edge of the map, he will continue to charge for prolong periods, maybe up to a second. Yet, the prolonged dashing animation incurs damage to me as I enter the animation frame.
I’m not exactly sure what you’re saying here but his charge can slightly curve if there’s enough space between the two of you. @Heavy created a wonderful Orobyss ability showcase here which describes each of the boss’ abilities in detail. If this particular shade combination is proving to be difficult (which is natural), you always have the option to seek out another to complete. The last sentence I quoted means you are using shift too late.
I have 795hp.
There are three type of health affixes which can be applied to gear. One is a flat health addition (+15 health), another is a percentage increase to your health (+10% health), and the last is a hybrid of the first two (+20 health and +4% health). These can be applied to various equipment and you can view the applicable equipment slot for each from your inventory screen->view materials and hovering over it.
With only 3 health bottles.
Belts control how many potions you can hold. The maximum is 5 on non-unique items.
According to the stats on armors, most of them reflect on offensive augmentations. I don’t remember seeing much of +health stats.
For the most part, offensive stats are applied to prefixes of an item while defensive stats are applied to suffixes. If you’re lacking health it’s unlikely due to an abundance of offensive affixes applied to your gear.
Your health is definitely too low but you also lack any mention of supplemental defenses such as dodge, endurance, or glancing blows in your post which is concerning. It’s difficult to provide suggestions without any build context but from everything you’ve said it simply sounds like you have focused too much on offense and not enough on defense.
I don’t think my gear is that bad since I am able to handle the game fairly decently. Am I doing things wrong?
After further thought this line is a notable piece of feedback. Prior to this single encounter, one that is considered endgame, you were not sufficiently challenged. You played for 10 hours or however long it took you to get to Orobyss without realizing that belts can drop with more than 3 potion slots which signifies you were never really concerned about over-using them. This is not your fault by any means. The content you cleared prior to Orobyss should have forced you to reevaluate your gearing decisions sooner.