Hi Devs,
I’d like to add a few suggestions to Orobyss. I realized that there may be some animation issues that causes it (I don’t know the gender) to be somewhat robot-like. Maybe it is suppose to be seen that way. In a few occasions after his three-way void blast, he will charge towards my position. But at some positions at the edge of the map, he will continue to charge for prolong periods, maybe up to a second. Strategically, as a Bladedancer, I’d want to shift in and do damage. Yet, the prolonged dashing animation incurs damage to me as I enter the animation frame. So that is one thing I felt could be adjusted.
The other thing I thought could be adjusted is Orobyss’s attack rate or damage. I suppose it is meant to be a challenge. But as a lvl 64 BD, I feel that I’m a level 20 rogue trying to fight the void boss. Because it gives almost 700 damage with any of its attacks; I have 795hp. With only 3 health bottles (that also do not refresh after being killed), it is really hard to get any attacks in without screaming in fear in front of my screen. I don’t think my gear is that bad since I am able to handle the game fairly decently. Am I doing things wrong? According to the stats on armors, most of them reflect on offensive augmentations. I don’t remember seeing much of +health stats. In which, boosting my hp would be much harder than building up offense. Being said that, there is so much armor you can stack in replacement of offensive traits. Unless attempting Orobyss is a very late stage game (maybe level 100 with appropriate armor sets/gears/etc) then it’s really hard to survive his attacks at my level. But to be fair, I should make an effort to research in YouTube of players (with similar levels) battling Orobyss.
Another suggestion is to either create more slots for health bottles to be carried, or exercise the same idea that Diablo 3 (D3) has for their health consumable (with cool down). What I understand of bosses like Orobyss is to sustain in the battle as long as possible in order to inflict sufficient damage and eventually win. But if the drop rates of health bottles are low and you cannot bring in enough bottles, it is virtually a suicide mission. If Orobyss cannot be completed with my stats, then there is little chance to reset the MOF and it probably be harder to get better gears from MOF in the first place. But this is just my opionion.
One last suggestion is to make armor set names easier to know if they are the same set or not. To be frank, I do not have many set armors, but what I have so far, I cannot fully understand or spot other compatible armors by their names (to get the set armor effect). The names on the armors seem to be more independent to itself than as a set. What I mean is for the example of Barbarian in D3, one of their armor sets comprise of “The Wastes …”. And you know that the remaining armor sets should seemingly read out “The Wastes” prefix or have a similar design. Coming back to LE, I like the idea that it has a personal flavor to the naming, but I felt it doesn’t really do much justice to the set armors here or give the impression of how much better they are to normal gears. Because armors sets cannot be used in crafting. So you have to rely on fixed assets, which may not necessarily help in customization. I think one of the things could help is allow set armors/uniques to be able to craft, but only to upgrade the tiers in their effects. Moreover, these items tend to have more than 4 effects, presumably more than 2 pre-fixes/suffixes. That should give players the impression that set armors and uniques are more worth to grind and use. I mean, this only applies if the focus is to establish some sort of hierarchy in the equip system. I know of some games that want to place emphasis on rare gears to out-perform the set armors/uniques, to allow players to explore more options. At least for LE, I don’t seem to follow the idea of the equip system.
I hope my suggestions could be some help in the game. I will understand if it doesn’t need to be changed to much degree. That would mean I have lacked proper gearing and this makes me more excited to look for those items. Thanks for developing this game and I really enjoy it up to now. I’m really looking forward to the next storyline.