Hello and welcome to my guide for the Sorcerer, in this guide I will be showcasing how the build works and the different skills used.
What the build is all about
The build is based on using AoE skills which have a great deal of damage and a big enough area of effect which will improve clear speed and then it utilises one skill for huge single target damage.
Pros
- Fast clear speed (Especially helpful for those Temple boss runs!)
- Great damage
- Amazing amount of Ward generation which boosts our defense
- Requires certain Uniques
- Is purely fire based
- Items can be a bit annoying to craft
Updates
18/04/2018 - Adjusted Skill specialisation trees
[b]Main skills[b]
Our primary AoE clearing skill is the Fire Shield, we use this for a few reasons;
- Good AoE coverage (It is a little bit small but for the current state of the game it's more than usable)
- Great amount of damage especially enough to clear trash consistently
- Can ignite
- Good AoE coverage but requires speccing into the correct nodes to do so
- Has a great deal of ways to improve it's damage
- Can ignite and has enough damage to clean off Elites
Ice Ward is our 3rd skill we use, this skill provides us with an extra layer of defence via chill and also provides us with some partial Ward generation
- Provides 2 methods of boosting our defensive layers
- Costs next to nothing to maintain
- Specialisation allows it to become even stronger in defensive boosts.
Last but not least is our big single target damage, Meteor. This skill has become my favourite skill as of yet due to the new nodes introduced recently.
- Metric tons of damage
- Doesn't require Mana to use but will lose a lot of it's damage scaling
- Great VFX for it
Required Uniques
These two uniques are the staple point for the build;
- Fire damage increase from both items
- More than enough Ignite chance for our skills
I chose to use these simply because there isnāt any other uniques out there which provide a good benefit in these slots for this build. The downside to using the Calamity is the fire damage per second but thatās easily off-put by our ward generation and thus is nullified.
Gear to craft/look out for
Now since we donāt want to stock up purely on Uniques as that wouldnāt do much good for our build you need to keep an eye out on certain bases & item rolls to use.
Wands/Rings;
- Fire Damage
- Spell Damage
- Chance to Ignite on hit
Amulets;
- Fire Damage
- Spell Damage
- Movement speed
Belts/Gloves
- Damage over Time
- Elemental Protection
Boots
- Movement speed
- Elemental Protection
Tomes
- Spell Damage
- Fire Damage
- Movement Speed
- Elemental Protection
Bases to look out for;
- Ruby Wand
- Ruby Ring
- Jade Amulet
These bases supplement the build fully, with the Ruby bases providing Fire damage increases and the Jade providing Attack & Cast speed.
Skill trees
Fire Shield
Elemental Nova
Ice Ward
Meteor
Passive Grid
Playstyle
Really basic playstyle;
- Activate Ice Ward & Fire Shield
- Run through mobs
- Spam Elemental Nova when needed
- Use Meteor spam for single target (Ideally first one has to hit to deal huge damage)