Set items should have LP

Set items are currently very weak and unusable, could adding them Legendary Potential fix this issue?

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Me and my pals said the same thing yesterday ^^.

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I disagree. Although set items are not in a good place right now, I think the LP mechanic should be “unique” to Uniques as they have them now. I know that the devs are looking at set items for improvements but I don’t know what their thought is for the direction of that. I just don’t want to see everything that isn’t craftable to be made to have LP.

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Look at sets. You need X ammounts of items with less overall stats and unique interactions then X uniques you could wear in the same place that do fun stuff if it’s a good spot.

Right now I play a Spellblade and I wait to get to level 68 to finaly wear the Set for cold melee dmg but guess what it’s completely useless and I could’ve better gear in the slots with some drop luck. Because I have no dropluck I’m forced to use garbadge set items that will never be worthwhile.

Look at other sets and the uniques they added in the past that need the same slots as the unique items. Sets in this game are an abomination and a waste of development time so they should either remove them and make uniques out of them or stop treating them like the ugly stepchild.

Guss what you get when you use a glyph of ascendency… a unique or a set item. They are already counted as the same when it comes to crafting.

The wildest idea would be to be able to use set items instead of exalts… that would be fun ^^.

EHG will not be adding Legendary Potential to Set items, because they want Set items to feel like a different category from Uniques.

They are aware, though, that Set items are relatively underwhelming at the moment and have plans to change them and add new features that bring them up to par.

Mike talks about this a lot during his streams.

That was the whole point I was making when I said that sets were not in a good place, meaning they were in a bad place. They definitely need some loving but I don’t this the LP mechanic is what it should be.

I think they need to make the sets something that synergize well so that you really WANT to wear a whole set. I also think that when that becomes the case that set items should be made just a little bit more rare, as right now they drop like candy in a candy store.

Yeah but ask Warlocks for example if they ould use the Isadoro’s set over the Barbute just to make one example. IF sets want to be worthwhile they need to be as good as as their counterpart ammount of Uniques, the unique interactions they offer and the exalted item that can be easiely smashed on them. Sets that strong will lead to “wear set or go home!” gameplay again.

EHG said they don’t want people to feel the need to hunt for sets and intented them to be a mid game thing (iirc) what makes them complete and utter useless and even more so since the introduction of LP.

I don’t totally agree with this. That mentality leads to D3 where sets become mandatory for builds. I think sets should be made appealing to niche builds. They should change your build in an unique way but that doesn’t make it so every build needs them.
For example, a set that makes your totems explode rather than stick around and keep firing, or one that makes aglomerates your minions into a blobbing mass.
Something unique that doesn’t exclude the rest of the builds.

Basically, I think sets should be made to create new builds but be bad or meh options for the rest.

Yeah tbh im not really sure if sets can be saved in the modern gearing scheme.

For a while I felt like maybe if sets were reduced in required slots, like needing 2 slots, but having 3 pieces, it might be better. or letting you double up on pieces. imagine if you could DW two shatter lance swords and use julras cup to turn regen into ward as well. Suddenly this set makes an end game beast.

Sets eat up an insane amount of slots so they have to be really strong to justify it, but its almost never the case.

And they seemed to have played around with sets which are strong stand alone pieces, think the cold dreadshade set catalyst and the infernal shade gloves. The gloves stand alone are really strong for an infernal shade build, and the catalyst is really strong stand alone for cold minions. The set can be combined to do some funky shade mechanics but for the most part they could just be uniques and no one would be any wiser. All them being set pieces does is hinder their minmax potential.

While we don’t have any other good onehanded unique swords for a cold build they still fall off vs good exalts. On top of it remember the sets that block sppaces you could roll +4 all stats on for your build this alone make sets unbearable.

I don’t know how sets can be good but right now them having no LP makes them simply instant trash tier. From mypoint of view the best thing to do is to look at sets and make them unique items and throw sets out of the game completely.

On the other hand it would be nice to find items with Set LP on them (in the faaaaaar future) where you are able to put set bonuses on your item and if you have x ammount of setbonuses you get some bonuses on top of your gear but that’s far from now.

Right now and how the game is designed there is no place for set items and I already feel bad because I’ll most likely still use 1 or 2 Shatter Lance swords for far to long because my dropluck is terrible ^^.

Agree or disagree with what I said above, sets are in a bad place and need some loving if they are to be saved in the game. My whole point was that I don’t think adding LP to them would be the right way to go with them.

Sets are called sets for a reason, so the separate pieces of a set should synergize with the rest. I never said that they should take center stage to make every build the top-of-the-line but if they don’t synergize with each other then they’re not an actdual set, just different pieces thrown together with no real purpose.

But they aren’t already. There are find set or unique monolith maps puting them on a equal level. There are Runes of Ascendence that put the set and unique on the same level. Yes the rarity is called different but you get the same items from multiple sources making them almost equal while Sets are a complete mess and useless in most cases.

So from a game logic standpoint making an item a unique or a set puts them on the same level for me when in reality the are not. So A you make them equal by any means aka LP or B you give them good set bonuses what would lead to a set meta or C you simply get rid of them once and for all ^^.

I know there are differences at the end of the day and set != unique but it ALWAYS feels bad if you can get a unique or a set item and you geta darn set.

Making set bonuses good doesn’t have to lead to set items being mandatory if they’re done right. As I said, if they change your build in a way that makes it unique to that build only, they’re fine. Sets should create new builds, not augment existing ones, imo.

I really think if set bonuses are too good, it encourages homogeneous itemization which is bad. Although they are in a position right now where they are so bad that the only ones being used are the ones with high enough stats to fill the slot based on the stats alone.

LP could be a change that makes sense although they would probably need to weaken some of the set pieces since they are only as strong as they are because they can’t have LP.

Yeah but imagine sets right now, the item slots they lock and the possible power coming from said unique items what are maybe build enabeling… how dou you want to make them right without beeint UP or OP? I have 0 idea how this could be done… like in completely clueless because of the system in place that makes you either need a unique in said slot or use an exalt over anything.

The way to do it, in my view, is to basically scrape what they currently do and make them do something unique. Like the examples I mention. You could make one make totems explode, or make minions agglomerate. Something that existing builds wouldn’t use but that would actually create a new build with an interesting or fun new gimmick.

If sets create something new and never interfere with item slots that are needed for build enabeling uniques this might be a thing. I still doubt that’s an easy thing to pull of.

Would be nice, but the set offers the set bonuses.

Yes, it’s the only way I see them actually working properly in conjunction with uniques. I’ve played ARPGs since the start and they are either useless like in D2 (other than niche uses) or they’re mandatory like in D3.
If you make them just create builds that don’t affect others, then they become separate systems and you just need to balance the respective builds, which is something we already need anyway.
And no, I expect it wouldn’t be easy to pull off, but it would be fun and, most of all, unique. It would fit right into the EHG way of doing things in LE.

I can’t even tell how much I want to use Isadoro’s set and the barbute helm ^^. sadly it isn’t working.

Now let’s look at something different. The shattered lance sword… while it is fine can you imagine having a subpar set weapon that blocks you from wearing a LP unique weapon? It already hurts me thinking about I need to use them because I don’t have legit weapons arround for that level range :smiley: .

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