Most of the uniques are not good enough either extremely niche or have big penalties that will detract you for using them, some of the can be “fixed” with enough legendary potential and normal affixes, other just not.
And set items even with good rolls are never good enough over a good base with some of your desired affixes, there are some interesting effects you could work very hard to make then work, but why bother.
They are so afraid that set and uniques get an undisputed BiS over everything else, they went all the way to make them a worse option than plain rares.
I kinda agree with this. I don’t think there are any godly builds out there utilizing any set item even just using 1 piece alone.
It doesn’t have to be improved via being able to put affixes to it like unique items does with legendary potential but maybe something different/unique for set items to improve and make them usable. Hopefully EHG have something stored for set items in the future.
Uniques you can realistically expect to find with 4LP are most not going to be BIS for any build.
Personally, before 0.9 I found two 4LP uniques.
Those were the BEE gloves and Harthenon’s Vow both of which are outperformed by a decent exalted, even with 4LP.
I’m curious which version of LE you’re playing, that is just tossing out 4LP uniques so frequently. More often than not, you get a 2LP item, then MAYBE get lucky with your dungeon craft and get a useful stat transferred. Most of the time, however, your craft is bricked and you’re out your unique and exalted mods, and have to start all over again. Yes, 4LP uniques, by default, are better than t20+ rares or exalteds… but then again, that all depends on how important the base item is.
In the specific examples I gave the implicit alone made the item not worth using.
Would you rather use your fancy axe, with 50 flat with perfect rolls (+str and niche companion stuff), or a radiant axe which has 120 flat + fire pen?
Besides, we are talking about 4LP items within the context of BIS gear, I feel that sealed affixes should be included in the comparison.
In some 500 hours I dropped 3 4LP items, all of them being trash low level items I don’t want to spend an exalted with.
By your own unrealistic standards, an exalted with a good T5 sealed affix from the gambler and a good base already beats most uniques.
Also, know most half-decent uniques have a level 70 for LP value at the very least, most boots and semi-decent items that could see some value with some LP. To get 1 LP in those items the chances must be in the realm of 5-10%, to get every extra LP you must roll the dice again and only when you successfully got LP in the previous, with the same low chances.
This just isn’t true. Try to plan an optimal character with a unique in every slot. The only class that can even really think about it is Void Knight. As others have said, in some slots, the implicits on a rare is better than every other stat on the uniques in the slot, depending on class/build.
Theoretically, if all implicits were available on uniques, then maybe. All implicits on items are not available on a unique though. Most notably helmet and armor slots that are class specific.
The opposite problem is true for some slots though. Belt implicits are so lacking that it is always better to have a 3 or 4LP belt. Boots are close to the same but not quite as bad.