I want to start of by saying what an amazing experience this game has been, you guys are really nailing it and I can see myself pouring 1000s of hours into this game! With that being said, I have some suggestions on one of the builds I’ve been playing: Serpent Sting
Almost done with my toon (level 90 running Empowered Monoliths). I know there’s a crit variant as well which I haven’t touched, as I’m running the full poison build
(Beastmaster, Level 90 (LE Beta 0.8.2i) - Last Epoch Build Planner)
My thoughts so far is that it is likely viable for 200+ corruption Emp Monos, but is not the strongest build, just in a good spot. The main things I would like to see changed however are:
Placement of Aspect of the Viper in the passive tree. I think it should be swapped with Aspect of the boar, or at least put earlier in the tree. As it stands, going poison means you get little damage from the base Primalist tree (its all Melee, elemental, and spell damage). You can start with on hit, but currently you get 0 poison damage until 30 points into Beast Master (25 if you count poison chance). The build was a very slow start, even with 6 Uniques stacked to level easier.
Changes to “Serpent’s Milk” amulet. It feels like this amulet was made for this build, but as it stands, I would never choose it over a decently rolled non exalted Rare amulet with Poison damage, resistances, and %pen or DoT damage. Once I got into Empowered Mono’s I had to start using “Bleeding Heart” for the Leech. Asking around, most people said you need leech for late game and multiple people agreed that even as full tank Bleed Paladins they couldn’t survive without the leech. Because of this I think the flat health Regen should be changed to Poison Leech (in the neighborhood of 2%-5% of poison damage). Also, I think the “Chance to poison on minion hit” should be changed to “Chance to poison on melee hit”. It appears the intent of the item was to make the player choose to spread his power with his pet, or do more player damage at the cost of pet damage, these changes would do that. This would also give the player the option to choose the “Bleeding Heart” Amulet for survivability (More leech) and more AoE (alot of my AoE is Venom Nova and Scorpion hits) or Serpents Milk for more single Target damage (Gaining %poison chance & Poison damage). Also the % Poison resistance is a little redundant since the build already gets 40% from the passive tree. Necrotic would be the best, since that is the resistance we cant choose as a blessing (Shared with poison damage/shred). I would like to see it changed to almost anything else or removed (If you had to cut power for the other changes I mentioned).
Let me know what you think or if there’s other questions/issues with the build!
Keep up the great work!