Serious End Game Question

Hello, I’m seriously asking because I did see some videos about LE and nowhere is explained what I need to know.

Now I’m lvl 97 and 260 corruption monoliths drop exalted items from 30 lvl requirement?
Some rarely drop between 60-70, but my build requires 85 base level requirement and I cannot seem to drop those anywhere. I tried max stability and around 300 echoes done, nothing helped.

I’m really sweating around 300 corruption so I haven’t explored that option, but I’m sure there is a systemic explanation on how it works. what makes items that drop have required level if any?

Is it different on exalted, unique and set items? How do I achieve exalted drops at 80 lvl and above?
I’m mainly interested in exalted items.
Please someone enlighten me.

I don’t think corruption or area level impact the chance to get higher level bases (I might be wrong). Exalted and rare items drop on all types of bases , some of them require low level, others require higher level to equip. But they are not inherently better or worst , its just RNG , sometimes you’ll get great affixes on a bad base , or bad affixes on a great base , you just need to keep looking for them. Higher bases require higher level areas, but you’ll get lower level bases too (its something some players have complained before)
You need a minimum level to get T6 exalted (I think its 58) and lvl 90 areas to get the chance for T7 affixes drops.

Im doing empowered monoliths 100 lvl with high corruption, need dragon staff with 85 lvlish affixes, so does the rarity of the item or lets say level requirement get determined by how good the affixes are? like t7 will be 85 lvl required and t6 70? or something like that?

What you want is a dragon staff with specific affixes, they don’t need to be high tier. Level requirement is meaningless. The only thing you can do is look for staff echoes, the rest is RNG. If you are lucky to find the specific staff you are looking for, you are expected to craft it to be better, not to find it perfect.

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The level requirement is two fold.

  • Each Item Base Type has a Minimum Level Requiredment
  • There is a formula that determines the minimum required level of item based on the affixes on that item

The formula for the second point is:
• each affix tier has a value [1, 3, 6, 10, 14, 15, 16]
• The Affix Level is the sum of the values of its affixes’ tiers, plus twice the value of its highest tier affix, minus 10
• So for an item with a tier 3 affix, and a tier 5 affix, the Affix Level would be 6 + 14 + (2 * 14) - 10 which is 38.

The higher of the two values will determine the level Requiredment.

This can also be applied to Legendaries, but then the first point will be the level requirement of the base unique item.

It is important to understand that this is not “Item Level”, there is no such thing in LE. It does not impact how good or bad an item is.

Hmm so you are saying that in my 60 hours now, doing high lvl content, I did not drop a SINGLE bis item? That seems to be literally impossible to me

If this game has such RNG that it really just takes time, its worse than WoW and titanforging in this aspect.

Lvl requiremenets making no difference is just bad design in my opinion, makes no sense and confuses a lot of people. Target farming doesnt work when i get staves for lvl 60 from max lvl content :smile:
devs need to evaluate this system, everything else is great IG but this really takes the cake.

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There is a “progression” within each base type.

Most of the “endgame viable” base types are starting to drop around level 50-60 and some of the highest base types are ~level 70-75.

I am not really sure what your issue is.

There are two different things at play here, the item base types and the affixes on each item.

I am also not sure what you mean with “bis item” items can have good bases with good affixes, I guess that is what you mean.

But the issue here with LE ist, that you very rarely drop items and directly use them.
There is always some level of crafting involved to make dropped items suite you better.

I’m with Dreadful, there is too much RNG. It’s in everything and the only way you can really take a semi-decent item and make it an upgrade is if it’s missing an affix. And then, is it really an upgrade? It’s replacing an item with a large resistance contribution, you probably need to match that particular resistance exactly to actually have an upgrade.

There isn’t enough flexibility in the crafting to do it very often. Mostly you are just weeding through mountains of almost gear looking for an almost exact match of the item you are already wearing. Or, I guess, as a player the fist … months? of playing is creating enough stash space to house a mountain of ‘pretty good’ items that some character might use someday.

Am frustrated. Probably won’t last.

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Well I simply use the item loot filter which is really nice, without being too picky on the affixes I am looking for and most of the time when something drops, it’s a decent upgrade and I am pretty happy with it, without having to stock and think about all the stuff that drops and is not appropriate for my char.
Then I can get really nice T20 items from rares most of the time and it’s sufficient to improve.

My brain simply won’t allow me to do that. If it’s purple or shiny I have to look at it. IT COULD BE GOOD FOR A CHARACTER I MAY NEVER CREATE!!!

There’s a rune that will absolutely take an item and give it a missing affix slot. There’s also a glyph that will move an affix slot to a 5 slot instead.

You have plenty of options in the crafting system to salvage a good item that has 4 affixes, three of them desired.

I’m aware of of the Runes of Shattering and Removal and the Glyph of Despair. I’m also aware of the downsides of those things.

Lets be honest here, the end game loot needs reworking, talking about drop requirements etc, they need to clearly state what affects the base item level requirement at which exalted or any other items drop, this is a messy system that does not work.

If we’re strictly being honest then I’ll say that I haven’t had any struggles finding items on the bases I want and crafting them up to t20 with affixes I actually want.

It’s pretty simple actually and not very difficult to understand, what affect the level of the items is the number of tier you have on it.
If the four affixes are all T5, its a T20 item then your item is max level for a rare item.
If it’s an exalted item, you will be able to get to T21/22 and so on which will increaser futher more the required level to equip it.

Here’s the Levelling Progression Strategy as it exists today:

  1. Campaign (9 Acts) gets you to level 50-55
    – Gearing during this stage is generally not important
    – Take what RNG drops and go
    – Enjoy the story
  2. Monolith of Fate begins and will get you from 80-90
    – Gearing becomes more important
    – Identify what will be good for YOUR CLASS e.g. 2x Copper Rings for a Crit Strike Chance Build focused character
    – In Each Slot, gear up a Level 20 Rare that has the two affixes and two suffixes that supplement your build.
    – You can use uniques and sets that benefit your build and may be better than a rare in the same slot.
  3. Empowered Monolith of Fate (90 to 100 +Endgame Start)
    – Build Exalts with T21-22 using the same strategy as the Rares (T20) strategy above
    – Farm for Uniques (including LP) and Sets that enhance the build
    – Get to 100% Critical Avoidance
    – Farm for Empowered Blessings to enhance the build
    – Get to 75%+ on all resistances
    – Use Idols to fill in holes in resistances
  4. Empowered High Corruption Monolith of Fate Survival (Extreme Endgame)
    – The current Meta is to farm for Health Idols, Hybrid Health Suffixes, High Endurance stats and/or Ward to survive the extreme damage of endgame mob attacks
    – Farm to maximize Empowered Blessings
    – Farm for high LP Uniques for your build so that you can merge the perfect T21-24 Exalts into them
    – Farm for High Health Idols

I will post this in a new thread – if I missed anything please post.

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