September 2022 Development Update

This is something which already occurs with other sources. We feel that it’s easier to explain when the same rules apply more universally than just one source of added damage. Utilizing the term “adaptive” for just spells would only raise more confusion, as it is already commonly inquired. Having them all written the same way means once you understand one, you understand them all. We also have alt text to help describe how it is adaptive, and to provide information alongside the game guide on flat vs increased.

Yup, and that’s what we’re doing. It was just a quick line in the post, but to clarify: We are revisiting skills which gain tags for damage types, but don’t convert base damage to better utilize these changes and continue the goals of matching items to builds more clear. This change is not just limited to the items, we recognize other systems need to adapt to these these changes as well (pun intended).

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