Sentinel's main themes and the rework

Being a sentinel player I have see many talking about how the rework improved the base and branching classes. My question is “Did the rework really improve on what each branch does or just add small changes?”

Since I play mostly tanky and do not really focusing on time to kill. I have not really felt the sentinel branches being weak or a pain to play. VK has always lived up to the damage branch, Pally heals and dots and Forge tank focus. Mainly playing FG I play reflect which seem to be one of the core playstyle of the class. With base trees having all the tools to either focus passives on damage or tank gearing has been simple.

I know reversal was away over-tuned but its current state is just not it. I think it was better as a buff skill than its current melee skill. Pally was pretty good before and it mostly suffered from nerfs to the base skills and with the new items and passives it has been push over the edge by some. Guard while always being strong the pre update was not really how many like to play the class. The update did give it one of the best themed passive with two handed weapons and a shield. Yet since the passive is so strong the other playstyles of Guard are still lacking. FW are nice and phantoms have made that path better but it is still lacking in consistency.

The smoothness of FG seems to be lacking when not going full tank or two-hand weapon. When building and playing it become clear that the build and spend base of FG is all over the place. For players that come from a “time to kill” first foundation in building this is the main issue many have since they want more juggernaut than impenetrable wall the class seems to focus.

Has the rework fixed this or moved the sentinel in the right direction? Is it still lacking and if so what playstyle needs more love?