Sentinel’s Void Cleave skill Obliterator node says that next Erasing Strike is guaranteed to be a critical strike. But, if you are under negative effect of Gambler’s Fallacy (50% less crit chance) then it is applied to Erasing Strike and criticall strike is not guaranteed anymore.
How it works right now:
Use Void Cleave (with Obliterator node).
Void Cleave critically strikes (since we have Gambler’s Fallacy equipped).
Use Erasing Strike.
Erasing Strike may crit.
How i expected it to work:
Use Void Cleave (with Obliterator node).
Void Cleave critically strikes (since we have Gambler’s Fallacy equipped).
Use Erasing Strike.
Erasing Strike critically strikes (because we taken Obliterator node in Void Cleave and used Void Cleave before using Erasing Strike) despite less than 4 seconds passed since we critically striked with Void Cleave.
I wonder how the Devs view priority of stats in this regard… What takes priority - the Skill node or the Affix on Gear… I dont recall the devs specifically mentioning this in the past - @Llama8 any ideas?
Makes me wonder if this is not something that is happening on other skills/gear combinations that just havent been noticed yet…
Unfortunately, like Llama, I also can’t recall the source, nor could I find it. I have a vague memory of it, but I wouldn’t be able to say which takes precedence with utmost certainty.