Sentinel/ Paladin - Multistrike smite

This has been a thing since long before the game fully released, but the node that makes multristrike cast smite is still messed up. The send the target enemy, if it is the only enemy, is in melee range then multistrike will no longer cast smite So literally any boss or enemy that is constantly moving at you to be in melee range essentially makes this skill completely unasable at that point.

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