Sentinel, Axe Thrower passive, ignores walls and procs itself

During my play as a Sentinel with “Axe Thrower” passive I’ve noticed several things that I qualify as bugs …

  • Created axe ignores walls. It passes them freely and damages enemies behind.
  • Axe probably continues to fly veeeery long time, as it forces a lot of enemies on the map to move in my direction (all damaged enemies I suppose).
  • I’ve noticed that axe is created even when I just walking and there’s no enemies around. And I believe it happens some time after another axe was created and flew… somewhere. I suppose it continues to fly very long time, and creates new axes as any other my damaging actions.

some examples …

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