"Seasons"

You sure about that? Most of my time is spent on my legacy characters (or CT, but that’s an entirely different kettle of fish). So thank you for a)making an entirely unsubstantiated assumption & b)thinking that I, personally, am bothered by other Legacy players. That’s just weird.

If your point was that you don’t like not living in an echo chamber or hearing things that disagree with your beliefs then yes, it does rather prove that point.

So just chill, not everybody who says things you don’t like agrees with them (as you can see from my previous post) & they’re not all out to get you or doing it deliberately to piss you off.

Also, shooting the messenger is kinda dumb.

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Where does it say that?

I dunno anything about disappearing eyes, but AFAIK you don’t need the eye at all. You can kill more Harbingers later and get more eyes.

Anyway, after you kill your first Harbinger and leave the map, you are supposed to get transported to Shattered Road - the place above monoliths in the monolith map where you can talk to the Forgotten Knight. Eventually she tells you to fight more Harbingers.

Then you can go to Factions menu at any time (default hotkey Y) where it shows your Forgotten Knights reputation, and if you switch to the next tab, it shows a list of monoliths, displaying where you already killed a Harbinger, and most importantly, it shows the corruption level needed to spawn a Harbinger in another monolith:

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I think it sucks that in a new season I can’t resume my unfinished character from the previous season that I spent hours playing to enjoy the new content, instead I have to play in legacy and wait a full season and see if they add the previous season to legacy.

The problem with making a new character in a new season is that I have to go through the same content (with a sprinkling of new stuff along the way) that I just went through on the other character in the previous season that I stopped playing once I reached the Harbingers content because it bugged on me and I couldn’t progress or figure out what to do in any event. The prospect of having to do it over is not a pleasant thought regardless of a sprinkling of new content or things to do in between the start and end.

I’m of the opinion that ARPG’s should have patches, updates and addons but not seasons.

Yeah so what? I see 0 reason for live service games to exist if they are not seasonal and challenge me to try new stuff.

The game style you are advocating for is an MMO. To keep that interesting they need to change how things work, like raising the level cap every time there is new content, and making a new tier of item to grind out.

Your style of play literally does not mesh with how they design the game. Okay its season 3, there is a new end game boss, you will show up with your level 100 character in full 4lp legendaries and 1 shot it, okay you beat the content see you next year.

The number of players that do that is a tiny fraction. Why should they attempt to throw bones at what amounts to like 2% of the players.

We can all admit games are not for us, and sometimes the design of the game isnt for us, and thats okay, there is lots of action styled mmos.

PoE1 phrecia was cool, but it didnt do well. Cause without new content to explore a new grind or economy, a “Season reset” isnt good enough, it needs some new exclusive content to get people interested in playing it.

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as a legacy player i agree with you. seasonal content is key to getting players returning to the game.

this can only happen when legacy players have access to seasonal content. but the question is. how does this apply to you? why cant legacy players have fun? why does it not mesh with the game design?

as a seasonal player you’re free to continue playing in the new season reset from scratch. if people trivialize the content on legacy it does literally nothing to reset enjoyers.

what is the cost of throwing the 2% of the players a bone? legacy exists either way. all they need to do is enable seasonal content into the game.

and if its just 2%, why care about balance for the legacy players? it hurts literally no one.

thats why feedback forums exist. to cater to legacy players by allowing seasonal content on legacy requires not too much effort.

also despite being “only 2%”, GGG makes roughly 15 MILLION USD a year (based of google search). thats 300K USD. are you telling me that 300K usd is a small number? if spending 50K USD worth of effort can net me 300K USD i would 100% do that anytime. i m pretty sure it would cost way less to implement such changes necessary tho.

phrecia is actually a filler league. its slapped together as a lame attempt to appease the angry fans.

i would actually point out, in POE’s entire existence, phrecia is the first TRUE league where it necessitates everyone starting from scratch. as the key features totally changes ascendancies and removes the atlas. i would be 100% supportive for seasonal content to be reset only IF and only IF the seasonal content had changes this drastic. it simply is incompatible with legacy content.

100% agreed. but i think its important to understand the history behind seasonal content.

back when GGG innovated leagues, the idea was to entice players to try the game with a fresh economy and with new mechanics. it also served as a beta test as the devs could monitor and tweak the league content to be implemented into the core game.

i would argue back then GGG still valued permanent league players a huge lot as they didnt want to ruin their game by introducing untested league mechanics that could spoil the entire economy or introduce OP player powers. thus there was a VERY solid reason behind the decision to keep them separate.

but after years past GGG realized that standard players were now the minority. they didnt give a flying fuck about standard players, they started doing stuff like retroactively changing items. changing values etc. why should they? reset leaguers were the main source of income. and as much as i hate it, POE became a seasonal game primarily.

but with that said. knowing that legacy players are the minority it actually SHOULD allow the devs to let legacy players have more fun. if the game is not balanced in legacy, who the fuck cares? legacy players will continue playing in legacy. they will enjoy the game and continue playing the game because the game is fun. just let legacy players have access to seasonal content.

i almost agree with you. to me seasons are NOT the problem. not being able to access seasonal content via legacy is the issue. wouldnt it be great if we kept getting new content and we could use our legacy characters/gear to access that content?

also i need to add a clarification that reset seasons should always exist for those who enjoy it. they are after all the target market.

but i’ll be upfront to say this. if the devs are firm on making seasonal content reset only. they will not see any money from me. this is a promise. i am done being a second class citizen in a game for no real reason.

Well, you can.

Your legacy LE character gets ALL the NEW seasonal content, in legacy.

this is true “for now” but as LLama has pointed out. EHG plans to follow POE’s norm where it will be reset only

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Great, but that’s not really important if the concern was about playing today:

I wanted to play last night but stopped myself because there is only a few days left before a new season so whats the point in playing now right.

Right now we’re gonna have patch 1.2, and all its content will be available in legacy for all the old characters from all the previous seasons.

Because then the legacy players cry there is no content, because they beat it instantly because it wasnt designed for them.

I personally think games need more gatekeeping and choosing their audience.

Games that cater to everyone just flounder as no one is happy. If the game does not get seasonal content, eventually people will stop coming for seasons.

I dont exactly agree with it, but if its not exclusive, people just dont care. if the content is there whenever and forever, I can just show up later. The seasons being a testing ground that might not be there later is what makes them attractive to people.

its a bit of fomo, but its what keeps the gears turning.

otherwise, might as well have them be expansions and simply sell them.

All I can say is that the seasonal model works, and keeps people coming back and spending.

I might be able to live with the seasonal content being on legacy, but having say cosmetics locked to the challenge of starting over in a new season.

So as a poe1 example, all the new content is in standard, but you can only get the challenge cosmetics and challenges if you start over in the new league.

i m honestly happy for this. just that moving forward i need assurances. if thats the way EHG plans to go, i ll just vote with my wallet. my impact might be little, but i’ve already been burned with POE. i m not gonna spend my time and cash on a game thats going to treat me like a second class citizen.

its a big dealbreaker. i’ve already had over 10 years of being a slave to FOMO jumping into reset leagues to bring home good gear back in legacy. i hated it so much but now i’ve learned to love and respect my time much more so i’ll simply disengage from games that i perceive as wasting my time needlessly

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Here’s a thought.
In poe seasons, you get a new features that sometimes makes it to legacy and sometimes it doesn’t. It takes some time before it gets there, and there are patch changes along the road, people need to start fresh to play it…

Maybe we can stop calling PoE seasons “seasons” and call them by their real name. Beta testing :rofl:

as opposed to what exactly?

seasonal content is always new content regardless if they beat them instantly. in poe, 3 of my most favourite content to run is Alva/incursions, Abyss and Harvest. these are VERY OLD seasonal content. i’ve already cleared them THOUSANDS of times. i’ve killed oshabi countless times. in fact, i can tell you that harvest content during the league is way more tedious than it is now, where players had to care for seeds, lifeforce, farm layouts and even storage. the current iteration of harvest is much more streamlined and players consume the content at greater speed now.

so if your point is “legacy players wipe content fast so they’ll just get bored”. it’s really not a convincing argument.

also, by not having new seasonal content, legacy players doesnt that literally mean they cry for havin no actual content? totally zero. not even a single thing seasonal boss for them to wipe out in 1 second.

it doesnt really make any sense if you think about it. what you’re saying is akin “we dont want to let legacy players have access to new content because they will just consume it in a few hours and get bored so we’re giving them totally nothing instead”.

i ll be real and say its almost impossible to cater a game to everyone. and i would correct your statement, “it is extremely difficult to cater to everyone and it is very likely to make everyone upset instead”. which i agree with you.

but lets be real. seasonal reset players are happy whenever a reset season is introduced.

legacy players will be happy if they get access to seasonal content during any new season.

the game caters to both. WHO exactly is upset???

100% agree. to me the compromise i that i agree with is to always have seasonal challenges and rewards be tied to reset seasons the way poe1 does it.

want that cool cosmetic reward? work your ass off in the new reset.

resetters are rewarded.

EDIT: i ll also mention that not all seasonal content makes it to legacy. a good example is crucible trees. if no one is selling a weapon with the crucible tree that you want. too bad. you will never be able to obtain it. the level of FOMO is just too high

i know it too well, hence i was under a huge lot of FOMO.

if i dont play the season theres a small chance i might not be able to get what i want as players might not sell the item i want.

if i do play the season theres a small chance my efforts are not rewarded and i’ve effectively wasted all my time and effort.

as examples. for the first is crucible weapons. my crucible weapon is the strongest weapon i ever had and probably will remain that way forever. if i didnt play during the league, the weapon might be sold at crazy prices or players might not even sell one with the mods i wanted. if i had chosen to skip the league i would be super salty.

and another is crucible. i worked up to get a powerful sanctified relic. then i enchanted it with something that cost me what 10 divines? its still a huge chunk of currency to me. it gave me so much power and i was happy of it. by the end of the league. POOF.

SO MUCH SALT.

thats actually the real name. that actually how poe seasons started off. many poe season lovers will argue against this as they have effectively forgotten how poe seasons used to be. they cant accept that once upon a time standard was the primary audience for GGG. they’ve also forgotten how the grandaddy diablo 1 was an exclusively “legacy league” game. perhaps with ladder resets which practically gave no real content.

I’ve played PoE for several years. I never played in standard.
I’ve played LE for almost 2 years now. I never played in cycle/season.

The main reason to have seasonal exclusive content is simply because it brings players at launch and keeps them around for a longer time.

But if both legacy and season are the same, there is no reason to make a seasonal character, except for the minority that likes leaderboard races and the fresh reset.
So most people would simply join with their legacy characters, finish the content in 1-2 weeks and then leave until the next season. Or not even play at launch. There is no hurry, after all. You can just play a couple months after launch.

Seasonal games make most of their money in the first month of peak league, especially the first week. Which is why PoE always has a sale at that time. So if you don’t have season-exclusive content, the game either can’t survive, or it stops having regular seasons. In which case it stops being a seasonal game and becomes a game like GD.

A minority of players will always choose to play seasons. A minority of players will always choose to play legacy. The majority will follow the path of least attrition. If you give them the same options, they will choose the one that has less of it, so the majority would simply play legacy.
And if only a minority ends up playing seasons, then there’s no reason for the devs to make seasons. And the game falls back to the GD model of only delivering a few expansions every couple of years.

I understand the frustration. I also like the current state where I can just keep my legacy characters and play the new content with them.
But it’s not good for the overall health of the game (meaning, the finances of the company) to keep this for a long time.

That being said, I hope they do it differently from PoE. They should introduce season-exclusive stuff and then place it in legacy as is, rather than watering it down to an almost unrecognizable state.
That way, legacy players would still play the same thing seasonal players did, just 4 months later. And, after the first time this happened, they’d always have a new thing to play with every 4 months as well.

The problem I potentially see with always putting seasonal content in legacy (when they’ll finished the core) is that in the long run people that only play legacy will complain that x mechanic is stronger or boring or whatever thus forcing the devs to balance around it.

And after the core of the game is finished I’d feel bad playing cycles/seasons if people can finish the mechanics before I can from zero. I believe the new seasonal content needs to be delayed by the length of the season in legacy, otherwise they’re would be no reason to ever play seasons. (I’m rereading your comment and realize that’s exactly what you said, i’ll still post my response to show support to your view lmao).

However I’d just like to note that legacy could be considered “Core” hence why everything now is added to legacy aswell, adding every season without fail to Core is in my opinion a bad idea, Core should a “curated” version of everything seasons produced, for example you don’t add a mecanic that was broken or that people didn’t enjoy that much, why ? Because everything in legacy is basis for the new season, after all what would be the point of doing the new mecanic if the one from 4 seasons ago as better loot or is more efficient or whatever ? That would force some power/efficiency creep.

Don’t take what I’m saying to seriously I have no idea what I’m talking I’ve only thought about it for 10 mins

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Why not? It makes no difference, because some people will still like it and it’s zero effort. The mechanic is already in the game, it’s already implemented, you just need to let legacy have it.
If a mechanic is too weak or too strong, you can always buff/nerf it (much like you keep buffing/nerfing old mechanics so they can keep the pace). Nemesis was introduced in 1.1. I wouldn’t be surprised if it got some adjustments in 1.2 and more in the future.

If a mechanic isn’t too popular, you still add it, since it’s optional anyway.
You basically have 2 choices:
-Add the mechanic to legacy at the end of the season. Most people will ignore it, some will try it.
-Don’t add the mechanic to legacy. Legacy doesn’t get anything new for another 4 months.

So there’s no downside to adding it. If most people don’t like it they don’t interact with it anyway.

This is inevitable. It will happen all the time, guaranteed. After all, if you want your players to return, you have to give them a shiny toy that will let them do things they couldn’t before, so it has to be stronger.
In a couple of years, most builds will delete uber Aby (unless he gets buffed as well).

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Personally, I wouldn’t be surprised if they disabled Uber Abby in standard until it had been killed in Season. Which seems reasonable to me.

Apart from the fun you had while playing? Am I too old fashioned (or just too employed) to think that “fun” is a worthy reward?

Yup, I remember that too.

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so are you saying that the ONLY reason why most people play reset seasons is because theyre forced to?

thats pretty sad aint it?

but at the same time thats indirectly showing so little faith on the devs efforts on making fun content. if the content is fun and/or rewarding players will simply play.

if players play seasons longer just because theyre forced to it simply means the seasonal content is shitty and the devs did a poor job.

in harvest league i fucking hated rerolling but i played till the very last minute of the league. why? because i enjoyed the league content.

would it blow your mind to reason that i would have enjoyed the experience even more if i just skipped the entire leveling/refarming process? i would have played the entire leagues duration any way BUT i would FULLY ENJOY every moment of it.

i know in POE some players are there just to hit 40/40. different people have different reasons for playing. if you’re saying that legacy players would play for a few weeks and get bored. doesnt that happen with reset league players too? after the first few weeks player numbers drop off. this is confirmed data that you can use to gauge the playerbase.

also, i really want to highlight. if the seasonal content is good, BOTH legacy and resetters would WANT to continue playing regardless.

devs can decide to make seasonal challenges and mtx rewards “reset only”. theres your exclusive content. problem is solved. sometimes i jump into legaues for the sole purpose of earning the mtx rewards and hated/RESENTED every moment i spent in the game. getting the mtx rewards was a relief.

as for sales. i really have learned to vote for my wallet and my time. if EHG does this practice. they get no sales from me and i m outright quitting the game. please feel free to support their game.

i have pointed out. even if its 2%, if we’re using GGG as a benchmark. thats 300K USD worth of sales. are you just gonna let that “minimal number of players” slip thru the cracks? even if it took 50K to make it work thats an easy 250K profit. but realistically, how difficult is it to make it work? LE is ALREADY implementing “cycle content available for legacy” feature. all they need to do is put their foot down and announce they’re adopting this new feature permanently.

BUT i would say if theres a significant change like phrecia, i would agree it would make sense for the seasonal content to be gated and be reset only.

erm… why wait at all? why do you want to make players have a worse experience?

you came from POE. in POE you should know originally leagues were made separate because they wanted to protect the sanctity of standard. in fact you should know every league is actually a beta test for GGG to gauge how the content is before introducing it into the core game/standard.

this was a big deal back then because ggg did care for standard and the player numbers were larger. nowadays we see GGG happily making retroactive changes to mods that overperform and outright poofing items into the void directly. thus theres no need to worry about things being to OP if the items are in STD. in fact, your very point of legacy players being the minimal amount of players is actually one of the best reasons why it shouldnt matter. who cares about balance in standard? it only affects a few people to begin with.

thus ggg’s original philosophy of reintroducing temp leagues into std a few months later no longer needs to be adhered. ggg would simply wipe the offending items.

you prefer it too, so why the pushback? and do you have data to prove that forcing resets is the best for sales? i personally came back to LE specifically because i dont need to reroll and refarm everything. i am living proof that players would simply play games if they enjoy it. not because i m forced to play it.

and why are you advocating a game mode that you seem to paint in a very bad light? you seem to have the idea that if players arent forced to reset they wouldnt play the seasonal content for long. please never forget. its the devs duty to make us WANT to play their season. look at GGG’s necro settler and phrecia. theyre half assed as fuck. you’re right about players coming back for seasonal content. many returned. but the sharp dropoff happened simply because players dont enjoy the content.

lets be real. even if theres no mtx challenge rewards. if players like the seasonal content, they would play it more.

if players play the game more they would feel like its justified to throw money at the devs. its a symbiotic relationship.

the ones buying POE supporter packs. why do you think they buy the packs? its either because they like the mtx OR they like the content that GGG is putting out. i’ve bought many league supporter packs for leagues that i dont even play just because the armorsets look cool.

the reality is the ones that will make the comparisons first and foremost are actually the seasonal players, because they will have the most experience playing the seasonal content.

this is inevitable. BOTH legacy and seasonal playerbase WILL complain and provide feedback to the game devs. which is not necessarily a bad thing as it helps the devs understand what players enjoy and help them balance the game.

i totally understand this. so why not hop on to legacy and play seasonal content with the rest of us? also i’ve mentioned, the game devs can decide to make seasonal challenges/mtx rewards only obtainable via reset seasons. you will be rewarded with exclusive content for your efforts and can wave it around in front of all the lazy ass legacy players and they will envy you and will have to just bear with it or jump into the season from scratch to earn it the same way you did.

agreed. but on the flipside theres 2 things i will point out.

  1. devs can mark exclusive seasonal gear with a tag. if they are deemed OP or bad, the devs can easily retroactively change the mods or poof the item entirely
  2. when you talk about core, you’re talking about legacy. and the commonly understood “fact” is legacy players are the minority. so it doesnt matter too much.

I dont think you’re old fashioned at all. i would instead say you enjoy different things. to me seasonal content tends to be fun. but i god damn refuse to reroll and restart from scratch. i’ve done that a gazillion times in poe. hated every moment i had to get back to where i was.

for LE i been playing off and on for the past few weeks. so far i havent got to corruption 200 and i m at level 97. i think thats 2-3 weeks of playing? i m enjoying this experience because i havent played in a while. but when the next cycle comes round no fucking way i m gonna reroll and start from scratch. i find absolutely ZERO enjoyment from that and in fact HATE having to rebuild from scratch.

i m just lucky that for now EHG is allowing us to access cycle content on legacy. but if they go ahead and implement the regular forced reset cycles that POE does. fuck this shit i m outta here. i so done.

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They’re not forced to. They can play standard and play the new mechanics 4 months later. It’s just that most players don’t want to wait and would rather just make a seasonal character and play it now.

It should be true, but it isn’t. Just look at GD. Great content. Only has peaks with new expansions, otherwise they have a very low constant playerbase.
Look at PoE. They had great leagues with great content over the years. And yet the majority of players stay for a month only.

The truth is that if the content is good, players will play it… eventually. One of these days. There’s no rush. It will always be there, so why bother with day 1?

No. It just means that the vast majority of players will play until they have seen all the content.
They killed Aby. There’s nothing left to chase.

In season, they will take 2 weeks to kill Aby. They might stick around for another week or two to do the same with another build.
In legacy, they will take 2 days to kill Aby. They might stick around for another day or two to try it with another of the level 100 alts.

Sure. But that’s not the norm. Just like there are right now 3k people that still play LE daily. But there are many more thousands that will only return for a new season.

Again, just look at GD. They release an awesome expansion, lots of stuff. They get a peak of 2 weeks and then they are back at the base player numbers.
That’s what happens when there isn’t any seasonal-exclusive stuff.

It does. But the time required to go from 0 to 90+ is pretty significant for most players. If you start at 90+, you’re cutting down a week or more already.

Except they don’t. Only the loyal playerbase sticks around. Again, just look at PoE. They have only 10k players at the end of each league. Even leagues that were lauded for being brilliant.
Again, look at GD. Awesome releases, most players don’t even stick around for a month, let alone 4. And that’s because most of the time they get to experience the new stuff with their level 100 character and are done with it much faster.

Seasonal games, and especially diablo-likes, have an ebb and flow to them, where they get a huge peak at launch and will always decrease players daily until the end of the season.

Sure. That might help. Might not be enough. And many people already rant against seasonal MTX, saying it’s unfair anyway.
Having a season with just seasonal MTX/rewards is as much FOMO as having it with an exlucisve mechanic that gets added to legacy later.

Standard players in PoE1 are somewhere around 10-20%. Most likely closer to 10%. 2% is way too low a number.

I don’t know where you get this number. Most people are returning players. They already bought the game. They’re not going to be buying it every new season again.

Seasonal games survive due to MTX sales. Only a small minority buys them in the first place. And the majority that do buy them do so in the first week or two.

They are. It remains to be seem how successful it really is. How many people actually play a new season vs simply using their legacy characters.

The main issue is:
-If a game has 10-20% of players in standard, it survives just fine.
-If a game has 10-20% of players in season, it stops making seasons.

Why is it a worse experience? Because you’re feeling FOMO?
With that model a seasonal and legacy player play the exact same game, only 4 months apart. So once the first season of this type ends, you get to experience the new mechanics A while seasonal players experience the new mechanics B. And when that one ends, you experience the new mechanics B while seasonal players experience the new mechanics C.
I would be totally fine playing legacy if this was the case.

I’m not pushing back. I’m just showing you the other side of it.
And also because the game needs income to succeed. And not having an in-rush of players at season start means lower income.

There have been multiple studies regarding these issues.
Studies that show that only a small minority of players will pay for MTX, even if you charge only 0.01$ for them.
Studies have also shown that those same players will buy MTX for 5 bucks if there’s a sale that has a 50% or higher discount. Even more so for 90% discounts. Which is why GGG always does a sale on the first week of a league. So they can grab the most players possible with it.
Studies have also shown that having an exclusive “thing” (can work for many different areas) attracts a lot more players immediately. Make a watch for 50 bucks and not many will buy it. Make a watch for 300 bucks and limit it to 100 and they will fly off the shelves (as long as it has enough quality and/or PR).

Most wouldn’t.
If they know a season will last for 3-4 months and then they’ll have a new thing, then they’ll play it until they’re either done with their goals or bored of it.
If they know that the content will ALWAYS BE THERE, they would play for the first few days. Then they would go play something else. They might return in a couple weeks to play a few days more. Or in a couple of months. Then they go play something else. They might return again next year.

They might even skip entire leagues. Why would they bother? It will be there whenever they want to return.

Because that is exactly the problem with this. You’d end up with a very small minority only playing seasons. And if no one is playing seasons, then why would they make new ones? Might as well shut down the servers, turn it into a single player game and follow the GD model.

you’re assuming that seasonal content 100% always makes it to core. that is a false assumption. i have pointed out stuff like crucible weapons. if you dont jump into the season and grab it while its still obtainable theres no guarantee you’ll get it later.

so in other words you’re saying that players just want something new and dont really care if the seasonal content is fun? when you say players take 2 weeks to kill aby then they will quit while legacy players quit in 2 days. it quite telling that you have very little consideration for players who stick around because they like the league content.

its so ironic that gamedevs make games for people who would quit the game in 2 days if given the chance no? so they make the game worse for everyone else by forcing players to restart so that they can drag the player numbers for 2 weeks?

i have pointed out the history of why seasons needed to be separate due to how it used to be a beta test for core content. that no longer is the case.

the thousands that you as you would say most of them will quit in 2-3 weeks. isnt that worst than GD releasing a new expansion? at least when it comes to GD’s expansions, they get a solid paycheck from all their fans. seasonal content brings players back but it doesnt mean they will spend cash.

yeap so this is forcing players to have a worst time.

wait you’re telling me that if players find the content fun they WONT stick around? have you never actually booted up a game thats non seasonal and played it just because you have fun playing the game? why do people play games anyway if theyre not having fun? lol.

10K players at end of every league shows the players who actually have fun, and lets be honest, shouldnt it be in the game devs best interest to RETAIN these loyal few?

loyal players are more loose with their wallets.

i will agree that there are people who are against seasonal MTX rewards. As for FOMO for exclusive mechanic, the reality is exclusive mechanics is not where the FOMO happens for most players. the FOMO comes from exclusive GEAR. such as what i’ve mentioned over and over again. crucible weapons. that mechanic never got added to legacy later. you need to understand that seasonal gear/mechanics dont have any guarantee it will go core and stop acting like it does as that is simply inaccurate and simply makes a huge lot of your points fall flat.

a huge lot of players dont loose too much for losing a cool cosmetic. but i have friends who play standard kicking themselves for not playing crucible league thinking the items would be poofed.

that FOMO is much greater. its to the point players would even consider QUITING the game entirely. like my aforementioned friend. and me myself. we are standard players first and everytime we go into a league, its almost always specifically to farm exclusive GEAR to empower our standard character. we’ve been down this path for 10 years. imagine losing a HUGE amount of power just because you skipped a league. the people selling the weapon he would want is at a “unobtainable price”. he could have easily got it for 20-100 divines during the league or he could have gotten lucky and dropped one himself. that level of FOMO exceeds any FOMO for missing out on MTX rewards.

good this strengthens my point. why are we neglecting 10-20% of the player base then?

the numbers are from GGG’s yearly revenue. a quick google search says 15mil. if we’re playing by your numbers 10% is 1.5 mil USD just from standard players alone. doesnt it make sense to make standard players happy?

GD is 100% non seasonal yet they made a new expansion. Gamedevs that want more income will always come up with something new.

if 10-20% players are seasonal, going back to ggg’s 15mil revenue, thats 1.5 million. still makes sense to cater to them. i bet that the remaining 90-80% players would have renewed interest with new seasons.

EHG are a passionate bunch. pretty sure they will want to make new seasons regardless, as long as they get revenue.

i can tell you 100times why its a worse experience but you’re actively not listening or wanting to understand.

thats good on you. this is a classic case of “i m fine with how everything is because it doesnt effect me”. i m telling you exactly what the issues are but you’re just ignoring them. and again. seasonal content doesnt necessarily make it to core with 100% guarantee.

i can tell you that there are several reasons people buy MTX. the 2 biggest reasons is

  1. they want to support the devs or see value in supporting the devs
  2. i like this mtx

simple as that. you tell me seasonal content brings people back and some just stick 2 weeks. its pretty apparent that all seasonal content actually does is bring players back to try the game again and perhaps entice them to buy mtx.

it is logical to assume that players buy mtx MORE during a new season start, but it is impossible to determine their demographic, whether they are season enjoyers or not. in fact i as a standard enjoyer have bought many supporter packs for leagues that i didnt even play. why? i like how they look.

simple as that.

see, this is where i tell you, your point falls flat. seasonal content doesnt necessarily return. do i need to elaborate/address your point? i dont need to because you’re simply wrong.

regardless, seasons bring players back to the game. diablo 3 had tons of seasons before finally pulling the plug. and i do agree to you with one thing. seasonal content brings money. it brings players back to check the game out again and check out the latest mtx.

also i want to point out. most players want seasonal content. when i talk about seasonal player i usually mean those who enjoy the reset.

if you say most players will opt to go legacy if cycle content is available there. doesnt it say a huge lot?

RESETTING SUCKS.

and yet you’re still wondering why i dont like resets.