Season needs a brain teaser & different playstyle

As I see it gameplay of LE is quite linear in it’s progression and playstyle. Before you grab your pitchforks - here me out. On the surface, everything seems fine with LE - regular ARPG experience.

Unfortunately, after some time you start to see the repetitiveness of what you do. You learned the fighting style by heart. You raised LP of your legendaries couple of times. You brought your idols to higher levels. Woven up, CoF/MG up. Rinse and repeat … and raise corruption level.

What I really liked about PoE is how nicely they introduced new mechanics/systems to the league which brought two elements to the game: a brain teaser and a different style of gameplay. Examples!

Incursion/temple: timed fights + finding the optimal temple layout
Betrayal: ambushes + carefully choosing what do with syndicate members in order to get the most optimal results
Expedition: optimizing the placement of banners/explosives with regards to Giant skulls (good loot), monster modifiers (making everything harder) and the total order of setting the explosives so that (once again) you get the best results in the end
Blight: running around the map trying to kill the monsters leaking through your defenses + optimizing the placement & selection of towers
Delve: endless farming with hidden passages, close-quarters fight style, light/explosion progression system

Not always there were super cool mechanics or different playstyles (Wandering spirits, Essences, Strongboxes), so you can consider those as spices for the main dish, making it rich and tasteful.

Personally I would love to see tower-defense-themed season as it’s most generic and doesn’t feel like a straight rip off from PoE. Of course, for each of the season we would get new Altas … I meant Woven tree passives to further specialize our experience.

Right now “seasons” are just economy resets. Everything is added to base game, and there is no difference between legacy and season (besides the reset). AFAIK, current stance of EHG is that once all core mechanics are added to the game, they will start making seasonal mechanics, that then may be added to core after season ends (in probably modified form, as not to upset core game); just like PoE did.

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@TaurusHORN Then maybe my suggestion is more of a long-term plan, but still one worth considering. Considering the long wait time for S2, and their declaration of content every 3.5 months, should we expect some actual activity in S3?

Well, to my knowledge they are planning for seasonal content, so technically there is nothing to consider, as its already decided. :stuck_out_tongue_winking_eye:

As to whether we can expect it next season, I would say no. Current road map suggests that future patches will bring extended campaign, skill sigils system, transmog system and more pinnacle bosses.

I’m pretty sure that all of those will be added to core game, and it doesn’t seem to me, that they can fit it in just one season, so my guess is that at least 2, or maybe 3 next seasons will be added as core game extensions. There was also some chatter about acolyte changes in next patch, but I don’t know anything about that really.

This “linear progression” that you called, is exactly the same in all aRPGs.
The way all aRPGs are designed, players are intended to by that way.
You find a item, explore that item, go find another same item, to your build, craft the same item.
Hades for exemple, you take a run and go to the end, and when you archive the “end” the game restarted, and you go to a special NPC who improves your weapon.

You just mentioned almost all the modes I dislike from PoE in a single post.
I hope that if they add those (hey, more content is always good!) they make them 100% optional just like in PoE, or at least less boring that in PoE.

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