Season Mechanic an Absolute Joke

Im sorry but whats the point of having seasons if the entire gimmick its based upon is dependent totally on RNG and a player completely clearing an entire map to find it hiding in an obscure corner 1 in 15 times…

This feels worse then the beast league in PoE where we were supposed to NOT kill monsters but catch them with nets.

This mechanic is absolutely screwing most people over, the entire concept of endgame mapping in any arpg is to do them as fast as possible to maximize the rewards, idc what one you play, they work the same.

These harbingers need massively buffed, either place them near the monolith objective, expand their alert radius, and/or notify the player of one existing upon starting the map.

Theres no excuse for the new mechanic to be this difficult to find and engage with, absolutely pitiful.

Spare me the white knight nonsense too there are dozens of similar posts across reddit and here, the majority of people do not want this as is.

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