Season 5: Rage of the Frostborn Patch Notes

Shrapnel now also converts to lightning if Meteor is converted to lightning.
That’s really cool.
But what about Craterborn?

And the next nerf in Smoke Bomb is Delete it at season 6…

I am very glad to see Imprint buffs.

One of my favorite systems in any ARPG.

I think you guys cooked! Can’t wait!

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i think the same. they deleted the one reason to play it

Nothing on Golden or Obsidian Resonance for group play? It would have been nice to have a status bar or something to see progress. Was lucky to just get 1 Obsidian last season from maybe 20 hours of group play.

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I don’t think they’re progress based, considering the multiple posts about them in the past. They seem to be RNG based, so there’s nothing track, really.

But I do agree that it should be tweaked to make a more pleasant experience for playing with friends.

that’s a shame - this game feels a lot like solo experience which it is for the most part. Even doing 1000+ corruption doesn’t seem to do much for those resonance. It’s all good, more about just trying to hang out and chat with the group and this is just a side effect of doing that.

Resonances are random drops with some sort of bad luck protections.

The reason for this is RMT, because if they would be strictly progress based you could put a number of playtime/activities on them and deterministiclly farm them and RMT could use that to sell things with these things calculated.

While I totally see that they can be frutrating sometimes, they are still a really good thing for what they are preventing, while still allowing friends to trade itemsthat didn’t drop together.

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forgemasters might needs the downsides completely removed. disappointing

Then look what they have done. It’s been four seasons, and now in the fifth season, after reading my FG, I’ll say it’s another bunch of holyshit.

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RMT with 1,000 active players?

That is current active users, not unique users. So LE still has way more than 1000 players. And still RMT is present constantly. (In chat and through 3rd party sites)

You can’t remove a system to prevent things just because the playerbase isn’t as big as it could be. Once LE gets more attention again RMT will become more relevant (and even now its still relevant). And having a system with loopholes or that doesn’t active combat RMT will also cause the playerbase and community to hate on that.

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Still waiting for an innovative arpg developer to 100% anonymize an async trade with no direct player to player and also have a system like LE gifting. Also having a shared guild stash that allowed use only, so items placed would be non tradeable and non giftable, and only the original contributor could remove the loaner tag. This could apply to a guild pool of crafting naterial as well, with itens crafted from guild pooled resources being bound to guild.

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Maybe 900 bots and 100 players - who really knows.

“probably because they were already killing Uberroth in 40 seconds?”

If you have a vid of a pure skelly army killing uber abo in 40 seconds pls share it.

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Propane form

LOL

Could you tell me what will happen to the current accumulated favor in cof after patch? For example, I currently have 999,999 favor.

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PoE rampage + blood. :wink:
Looks like an interesting mechanism. It does force you to have a very high speed move/kill build. But that’s what we all want anyways, right ?

The circle of fortune changes look interesting.

Apparently, you guys have REALLY been busy!

Looking forward to it.

Like always skill i play did not receive buff and some get even nerf…

Umbral Blade without using Shadow dagger… you need very heavy attack speed so its not feeling clunky !

Gathering Storm with Lagonian Diplomacy, while bug fix is cool and focus monster instead of barrel is nice to, damage feel a bit low and its need a insane amount of cast speed to feel good, there is also Maelstrom Power of the Storm but the feeling is not the same its more like having a running build instead of caster build.

Static Orb small orb to be like PoE Ball lightning are doing 0 damage…