Season 4 has been quite ok for me with STR stacking and new weaver set amulet.
I found the updated Forge Guard Set phenomenal. The helmet has incredible Health Regen and the Hammer [once reforged into a normal weapon], has enough punch to carry you smoothly up to regular Abby.
Fire focused Forge Strike + 15 Forged Weapons giving EACH +30 Fire damage is no joke.
That said, overall feeling of the class is rather undewhelming. It basically has two sub-par skills on Manifest Armor and Ring of Shields that neither do damage nor provide support.
So please, find below a suggestion/ideas list for the future of FG:
I think Ring of Shields just needs way less health recovery nodes, more damage nodes [specially DOT ones], longer/better buffs, not terrible cooldowns and, the most important, to be used as Aura of Decay with an ON/OFF mode.
I found myself wondering why the mace expert canât dual wield two maces. That definitely can give a niche to FG that no other class currently has.
A problem of Manifest Armor in its current design is that it falls short on scaling once we reach empowered monoliths. Just copy-capped flat stats from equipment, are not enough for allowing the armor to survive. Other class minions have more class support for that but I donât think FG needs to add that support to its class.
Maybe it could be good to add nodes to further import other character attributes? Like use main char Hearth Regen, Block Chance. Or just add similar survivavility options embedded in its tree.
To be able to use main char attacks in âtandemâ with the Manifest Armor would also be quite cool. e.g.: After using Forge Strike, Manifest Armor âechoesâ it. Same can be done for other one-shot attacks; like shield bash.
Multi-strike feels redundant with Rive and Vengance. So what about to be made exclusive for dual whielders?
Rebuke is kind of useless⌠and I think FG needs more âmagicâ stuff. So what about a flamethrower that scales with throwing and spell damage [you figure-out the balance here
]. It could spit âmelted metalâ for FG or raw âvoid anti-matterâ for VK.
As for the ability of Rebuke itself, merge it with Smelterâs Wrath ludicrous channeling time. At least if we are channeling for 2+ seconds, letâs guarantee the damage.
The multiple redundant movement skills fells a bit off too. Lunge has to go. Some of the Javelin nodes probably are worthy to be merged with the Javelin skill itself.
Instead that Lunge, maybe the Shield Thrown skill from FG can be moved to the general Sentinel area⌠?
⌠That would leave a slot in the FG area for an âArmaments of Warâ skill where the Forged Weapons can be âRune Smithâ into different flavors. ![]()