Hello everyone this is Abomb’s Sunforged Forge Guard which I’ve recently been testing in game utilizing the 3 piece Sunforge set. With Season 2 coming I decided to theorycraft a new build using the new Set crafting and buffs/reworks coming to Sentinel.
The core of the build is utilizing the insane buffs you get per Forged weapon. The Set affixes we are focusing on for crafting are.
- 42% Ignite per Forged Weapon
- 25% Fire damage per Forged Weapon
- +5 Health Regen per Forged Weapon
- (Set bonus gives + 3 Max Forged Weapons)
You can attain 15 Forged Weapon max as of now. Which makes the above affixes sizeable buffs to any build. Even with the badly stated 3 piece set in game my build has over 1,000 ignite chance per hit and 750 regen.
So the goal will be to find either good champion gear or exalted to craft the Set affixes onto giving us these modifiers and 3 set bonus.
Big changes in Season 2 that will make this build shine. With the VR and Sentinel rework we are not not forced to take VR anymore. So they buffed Ignite with more modifiers in the passive tree. They buffed HP and Regen. We can also now use 2 hand weapons and a Shield making Forge Guard a true powerhouse in build options. (This does indirectly significantly buff manifest armor for those enjoyers)
Currently in game I’m using Fire Warpath to generate Forged weapons and for damage but when Season 2 drops both Vengeance and Multistrike have outstanding fire conversion tags and ways to produce Forged weapons.
Personally I’m leaning towards Vengeance because Sentinel has always lacked some defensive layers and finally am excited it’s going to be viable. However they did finally add in some defensive layers with the reworked Symbol of Hope.
Now Symbol of hope won’t cost us mana as they generate freely to buff our fire damage and ignite even more and at 5 symbols we now have our own version of Flam Ward and can consume them for 25% less damage taken. (5% less damage per symbol)
With how Symbols works it might be possible to have an outstanding multistrike build which can shotgun single targets now instead of using Vengeance for defense. Thankfully the Symbol rework gives us options.
Obviously we will spec into Forge Strike to buff our forge weapons and buff our global fire damage. So this kinda works like meteor buffing for Sorc. Ontop of that since they fixed the Forged/Phatom ring bug. They are buffing Forged weapons to compensate so these 15 swords should be doing some heavy lifting in damage as well in helping melee clear speed.
Obviously there is a lot of new gear that we don’t even know about but 3 staple items that probably won’t change are.
-
Falcon fist gloves - Huge attack speed buff with T7 slam can get 50% IAS and also huge flat fire damage for you and your minions. These just offer so much I doubt they will be replaced.
-
Sunwreath ring - Monster ring for any fire melee build with tons of fire damage, flat fire and melee ignite chance. Easy to get 3 LP to slam on T7 Ele DOT and other mods for the build.
-
Phantom ring - Huge buff to minion skills, flat crit, Forged weapons damage and duration.
While we don’t know everything about the passive tree yet, items etc… This build has a core layout with a lot of options. You should be able to attain massive fire damage, ignite and HP regen numbers. Combing that with the defensive layers of 2h with shield, armor cap, flat damage reduction and flat fire damage. Then a small army backing you up.
This could be an overall monster build for your Season 2 starter that should have a plethora of ways to play and build around to fit your play style. I’m pretty hyped for Season 2 and can’t wait to figure out all the new builds to explore.
If you have any ideas or builds you are thinking about let the community know.