Season 2 and Beyond - Closer Look

Look at Torchlight Infinite and Path of Exile. They provide the answer to that question.

Exactly that.

Grim Dawn is an outlier (a great one) for the reason of being a substantially polished long-term game which has modding support on top.
All the others simply don’t have that, and a live-service game simply can’t sustain itself without a coherent stable playerbase over any given timeframe (meaning if you got a high peak you can afford a longer low-end and vice-verse).

LE is not a offline game. It has a offline mode, their model includes live-service though and hence their business needs to be tinkered around that fact.

If it is/was a good choice is another topic, I think ‘no’ in their current situation since they could’ve given decent modding support otherwise which would’ve allowed the community to fix long-standing issues and give them more leeway.

But since that’s not the case the need to work within the limitations of their business model to become successful, which… is a minority of live-service games, most die off surprisingly quickly because they fail to gain proper traction, and that’s the fear people have with the current state of the game.

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What I meant is that the larger playerbase of LE, the more support devs will receive, so they would have more resources and incentives to work on the new content. Sadly, in case of LE looks like they failed to sustain a playerbase so their current resources are probably quite limited and can eventually run out. Like, if after the next patch they will not gain much players, working on the next patch will be probably much harder.

I think, for the offline games it is pretty much the same — as long as many thousands of people playing the game, devs will want to keep working on it. Ofc, with some exceptions.

Yes, which is likely why they took the premature route of ‘release candidate’ to get more funding so they can provide a better product long-term.

It was a very very risky choice, and as we can see it has detrimental long-term effects, but sometimes the short-term funding provided through such means is the only option to keep the ship sailing rather then sinking.

It’s just the question of they plugged the funding-hole well enough to reach a wharf before the ship nonetheless sinks anyway. But the trust of people in their vessel will surely take a while to come back again. It’s not a lost case though, sometimes risks pay off… often not.

And yes, for offline games it’s more likely for devs to work on it long-term if a substantial playerbase is there, obviously so. More chances to gain traction once more and make good revenue. Money - sadly - is what makes the world go round. Any complex passion project is hard to handle when you don’t have the money to make it happen. Not nice but sadly a reality.

mario 64 is a bad game it has low population

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Can you guys make your own discord if you’re going to bicker about literally nothing? This is a thread detailing the features coming next season. Go explore another hobby if coming here makes you so upset.

Let them cook. Not everything can be instant gratification like your tiktoks.

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They can sell more shares to tencent :slight_smile: .

Nice to see that we finally get some news regarding new content and season. A bit sad it is so far away.
Just wanted to add that if you guys somehow would manage to ‘‘pickup the pace’’ and deliver new content patches faster and more consistent, you actually may have chance to rival D4. Yeah it sounds like a hot take, but D4 current direction is just so clueless… All the updates just do borrowed player power and no real new endgame. Sooner or later it will burn out players base and less and less players will return each season… POE isn’t everyone’s cup of tea, so Last Epoch would be great middle ground and option for those. It just despretly need these new seasons and content at faster pace.

D4 never had a direction, just “listen to the loudest dumbest people(mostly d3 streamers)”
So they did, now they made D3 2.0
10 more years of the only end game being GRs

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Thanks for giving me a good laugh.

Crazy how long this has taken and still will take. No confidence in this dev anymore for sure.
DLC gonna need to be bought for 1.3 will be the next bad news(Tinfoil hat take)!

I mean the Road map did say there would be more content releases in 2024 when I bought the product, and then they changed that after season 1. The road map was soo good so many updates and changes coming, then poof. Now we have season 1.5 for months and months with one event, witch was more fun then the entire s1 and pre season lol.

I’ve spent countless hours of my life playing Diablo (from 1 to 4), probably the franchise I’ve played the most in my life. I’ve also dedicated a lot of time to PoE and now PoE2.

I’ve dabbled a bit in Grim Dawn and absolutely love Torchlight 2.

But why am I saying all this?

In my opinion, Last Epoch manages to stand out with its own personality among all the games I’ve mentioned, and that’s something highly commendable. It represents, in my view, an incredible level of creative quality.

I do get a little frustrated with the slow release of new content, but I fully understand the challenges of competing with well-established companies and massive teams like Blizzard and GGG (Tencent). This only reinforces how good the work of the LE team is, as they’ve managed to stay relevant in a market dominated by giants.

Given all this, as a solid and high-quality project, I believe the community should understand and have a bit more patience regarding the delays. On the other hand, I hope Eleventh Hour Games secures more investments and partnerships so the team can continue growing and gradually speed up the development of LE.

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Which part of it? Story? Some specific systems?

I can think of 3 creative things they’ve implemented which aren’t basically adjusted copies of other games. The first is the Legendary Potential system, which is a nice addition but needs some work still definitely for balance. The second is the skill-specific passive tree which commonly isn’t seen in such a manner and a good implementation for build variety. And the third - and weakest since it iterrates on others as well heavily - is the Idol system which behaves similar to Charms in D2 but with a distinct separate space to put them.

Otherwise the game is very graphically pleasing and has decent combat mechanics, the pacing and balancing is all over the place still, but it has ‘potential’ as people would call it.

Blizzard has no consistent qualitative update pace, so it’s no comparison. Where Blizzard is able to drop the ball they definitely do drop the ball… sadly so, they’re extremely low quality content wise for the sheer magnitude of funding and hence possible creative space they have.

GGG was vastly more consistent then LE ever was even pre-release, which is a long time ago, and in terms of content amount GGG was roughly at the same level as EHG with their 1.0 release already.
Mind you, this was a vastly smaller company back then and it was also 12 years ago where many many tools helping developers nowadays simply didn’t exist.

So while you got a good notion there… no, EHG shouldn’t get arbitrary leeway for shortcomings, not any more like other developers or anyone providing a product to a customer should. Yes, things don’t go perfectly at times, but getting to a position where nearly nothing promised to happen after the 1.0 release actually happens on time is just not a good thing no matter how you look at it. The prime example is still the MG UI fixes (fixes, not changes even, just so you can use it properly at least.). It was said they’re working on it and said to release with 1.1, we got a heads-up it won’t be finished in time so it should come in the middle of 1.1, then there was silence and it instead released when 1.2 was supposed to release.

This is beyond embarrassing at this point. Even Grim Dawn, RELEASED IN 2016!!!, and Chronicon, a single dev project have done more updates in the past year compared to Last Epoch.

I think the best patch was the Rogue exiles who upgrade items randomly, but even that I feel the devs flubbed by making them appear too often so the mechanic felt forced.

You guys need to hire some young blood. Age 22-30ish males, to help you actually make a fun game.

I already know something you can easily do to make end-game a lot more satisfying. Once you get to ‘X’ Corruption, Tier 2 Empowered Worlds are available. If you complete a Tier 2 empowered world, you get to choose a second powerup from that timeline, with a 25-50% bonus.

It almost doesn’t even matter, just add some stuff. Let’s be honest here, the modifiers for Echoes are boring. Something that could spice up Echoes is certain nodes have additional negative nodes like “-35 player resists, but player receives 20% cooldown reduction and 30% movespeed after killing Rares”.

It really doesn’t even make any sense. You guys made a literally killing in profit already. So this is essentially proving you are an extremely greedy company, which doesn’t surprise me. Hundreds of millions in profits and using outsourced voice acting to 3rd world fishing towns where they can hire a guy for 20 bucks or less. It’s THAT bad. (I won’t be reading any replies because I’m right on every point)

You read the nodes? Does anyone else actually care about the effects any of them give by now?

And this fellow people here on this Forum is a prime example of a clown!

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Yes! Like the talented people over at Firewalk studio… oh wait…

If they would add fishing I would be realy mad. To me it matters a lot.

Big problem needs big repair.

Yes in a perfect world everything we encounter now would be solved before release. Sadly right now everything is as smooth as sandpaper and we need to wait what comes in the future. Sure I would love to play a polished version of LE with all the missing content right now at this moment but untill the Devs finished cooking I play something else.

The devs still have some goodwill from me and I hope everything works out fine.

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Nothing against fishing! Every game becomes at least 500% better with fishing! :stuck_out_tongue:

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cant wait to jump again on this game, until then keep cooking!

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I agree; it’s my personal belief/motto, that unless a game has fishing in some form, it’s not a “good game.” (It’s quite literally the only thing keeping PoE back at this point… :P)

On another note, I hope the Dye System in Last Epoch is GuildWars1-esque… That was one of my favorite things about GW1; I want to farm for rare dyes and mix/match colors…