Scaling tags // spell or attack?

Hey lads! Just two questions. One regarding the tags on a skill. If you have one for example that says;

Swingy Axe Attack - tags // physical, strength, melee, area <== which of those would add the most damage, is it in order of being listed?
Example 2 - Casty firey - tags // fire, spell, int <== again which would add the most?

Question 2; under holy aura for pally theres a skill called Flame Burst applies stacks with melee attack which branches to Improved Flame Burst, fair to assume this scales both with fire BUT I noticed when I added spell damage the Improved flame burst damage went up a lot yet no where in the text alt/non alt does it mention spell? Could someone explain why this is?

Thanks in advance for your patience :slight_smile:

Most attributes grant you +4% increased damage so if you got 60% increased physical or fire damage and 10 points of that attribute. You’ll deal 100% more damage in total.

The reason why Flame Burst gets a massive boost is because of added damage effective scaling. Flame Burst has a effectiveness of 350%, meaning if you get +10 fire damage, its now +35 damage and since it’s base damage is 70, you now deal 105 damage.

This means that when you get added damage, it will massively boost your Flame Burst’s damage. The increased damage will increase damage done by +50% so if you full invest in improved Flame Burst, that 105 damage now deals 315 damage (70 + 10*3.5) * (1 +0.5 4) which is a lot. take the 100% I mentioned previously, and (70 + 103.5) * (1 +1 + 0.5 *4 ) 420 damage.

%Phys Dmg and %Melee Dmg have the same power
10% Phys Dmg will give you the same amount of Dmg as 10% Melee Dmg
Strength usually gives 4% Inc Dmg (but also comes with %Armor since that what Strength do)
Area doesnt give Dmg, but bigger Area

The order doesnt matter.

Flame Burst is a Spell that is procced when you reach a certain amount of “invisible” stack on the enemy. There is no Melee Dmg involved .And its also Fire. So you can scale it with Spell Dmg and Fire Dmg

If you hold alt on the node or the node after the one that give Flame Burst the tooltip for Flame Burst should appear.

Hey there.

There’s nothing like an order or anything. They’re simply tags indicating the skills type, shape and form. So tags don’t always mean they intrisically scale damage. You can have the Area Tag only to scale the skill’s AoE, for instance.

You cannot simply look at skill tags and calculate what would add more damage. For that, you need to take into account a whole lot of other factors to that equation, such as other types of “added” and “more” damage of those types you have in your current build, etc;
And for attributes damage scaling, you can check by hovering over the skill and pressing alt.

As PvtVlad said, Flame Burst is a spell indeed. You can check that, again, by pressing alt while hovering the “Improved Flame Burst” node, and it will show the Fire, Spell, Area and Attunement scaling tags.

Also, if you want to learn more about damage calculations as a whole, there’s this very detailed post explaining the formulas with examples and everything. You should give it a quick read: Damage Calculations Explained - Last Epoch Maxroll.gg

Increased, not more.

Thanks everyone epic help!

I did hold alt on flame burst and saw no spell mention that’s why I was confused I only knew it was due to the video I was watching! I swear I held alt and was checking it out haha I can’t go back and check as I deleted that char and don’t have a pally, anyways thanks <3

Good to know I can scale melee/fire etc all the same based on percentages makes life fricking nice!

Will have a read of that link now :slight_smile:

You are correct, don’t panic :stuck_out_tongue:
If you press alt on the Flame Burst itself, it doesn’t show the actual skill’s tooltip. It only shows it on the adjacent node, the Improved Flame burst.

This is both sad and true for some other sub-skills out there, where the tooltip doesn’t show if you press alt on the actual sub-skill, but on a node related to that.

In this case, it’s on purpose.

Because the Flame Burst node doesn’t actually cause or modify the Flame Burst explosion, it only applies an invisible ailment. So logically, it doesn’t show it either.
Meanwhile the Improved Flame Burst and Inner Flame nodes both affect the actual Flame Burst spell (size and damage), so they show it aswell.

PS: of course I wouldn’t be against showing the resulting spell on the node that applies an ailment :slight_smile:

But more importantly…

That seems to be an error of LETools website, because the actual in-game tooltip states 100% effectiveness:

3 Likes

I was just tinkering with a spell dmg warpath pally but flame burst really didnt seem to go off other than on bosses even when I was counting 6-7 attacks on tougher mobs haha! I used it with a shield rush pally last night and it popped heaps and you could see this explosion but on warpath it just acted completely different - shrugs, ah well.

Whats your build Jed?

Melee Divine Bolts :wink:

On Warpath it scales down the amount of applied stacks to 6, so you need 10 hits to proc it. I’m guessing after 10 hits every normal monster already died, therefore no explosions.

1 Like

Can I ask how you know it scales down to 6? The only thing mentioned in the tag was that allies apply at 1 stack per hit lol on the shield rush build it seems to trigger after 2 hits as the shield impacts then triggers that secondary attack - any idea why the mechanics are so different? Would love to see your build planner too if you want to message me? I’ve played since March 19th and have over 200 hours haha pretty much a new build per day, absolutely loving it!

It says so on the Flame Burst node when you hold ALT:

And Warpath says it has less chance to apply ailments when you hold ALT, so that’s why.

I swear that wasn’t there when I checked… haha! Thanks again <3

It’s been there for years. Sorry…

1 Like