I’ve been running a Thorn Totem build, and I’d like to post my efforts, but before I do, I’d like to make sure I have a handle on how scaling works with the totems. There are sources of flat spell damage for totems, but since the scaling is <100% (40% for Thorn Totem, 50% for Storm Totem), I am not entirely sure how the damage numbers seen in the passives and skills translate to actual damage in gameplay.
As I see it, there are 3 sources of flat damage that a player can incorporate for Thorn Totems:
- Flat Damage that exists within the Thorn Totem tree
- Flat Damage in the rare prefix “Adaptive Spell Damage for Totems”
- Flat Spell Damage for minions
Is it so that all of the flat damage sources are combined together and then adjusted by the 40%, or is there some sort of order that makes it so that flat damage from one source is more important than flat damage from another source? If you run a build so that you get 8 spell damage from the Thorn Totem skill tree and a T5 adaptive spell damage so that you have 20 adaptive spell damage, does that mean that each Totem does 8 damage (20 * 0.4 scaling)? Is the 0.4 scaling there to limit the potential for damage stacking for each totem since the totems are shooting X amount of projectiles that hit in a circular AoE?