I understand the need as designers to feel that the game needs a sense of impending doom to make things interesting and unique, but fellas, sticking an item creation device inside a dungeon that can only be accessed once per key and upon death it vanishes from the inventory and it teleports you away from it not letting you redo anything, there is a reason why DDO and many other games got rid of that formula by introducing alternate ways of crafting high level items, people deserted the game in record time, you guys are just beginning and going into this can of worms already?..I would suggest to get rid of the sanctum forging solution and get anything else in place (believe me “anything else” is better than what you have in place for legendary forging right now.)
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